porkman, chaotic male redguardian Priest -------------+---------- |.........@.......r....| |.....$....d...........| |......................| |......................| ------------------------ [Porkman the Aspirant] St6 Dx15 Co10 In6 Wi16 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC1 MC0 Mov12 Sn0 Xp1/0 Wt40/1160 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 34% Musable item generation frequency had a negative bias of 5% Wand drop chance was reduced to 59% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 15% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 79% Tool drop chance was reduced to 77% Concealing monsters were spawned underneath items 52% of the time only The following skill could not be trained at all: matter spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: general combat The following skill became untrainable if you tried to train it too early: whip (turn 1) The following skill became harder to train at higher skill levels: two-weapon combat Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 76449 Monster spawn increase reached its maximum at turn 174707 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1088003 The monster class that cannot be genocided was mimic The monster species that spawned more often: munchkin (freq bonus 24) The monster species that spawned more often: pile of death coins (freq bonus 6) The monster species that spawned more often: sea eel (freq bonus 4) The monster species that spawned more often: wandering terror (freq bonus 12) The monster species that spawned more often: annoying troll (freq bonus 3) The monster species that spawned more often: finger mage (freq bonus 16) The monster species that spawned more often: advanced gurgler (freq bonus 6) The monster species that spawned more often: sst bulb (freq bonus 36) The monster species that spawned more often: Malphas (freq bonus 4) The monster species that spawned more often: adult white dragon (freq bonus 10) The monster species that spawned more often: javelin chucker (freq bonus 4) The monster species that spawned more often: personifying thirteenth (freq bonus 24) The monster species that spawned more often: porter ki-rin (freq bonus 12) The monster species that spawned more often: centaur boss (freq bonus 4) The monster species that spawned more often: cholera hotting (freq bonus 3) The monster species that spawned more often: indigo warp fungus (freq bonus 24) The monster species that spawned more often: grey snake (freq bonus 2) The monster species that spawned more often: chanting spirit (freq bonus 4) The monster species that spawned more often: green firebird (freq bonus 18) The monster species that spawned more often: shoplifted lateraled (freq bonus 6) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 4) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 4) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster species that never randomly spawned: besting collate The monster species that never randomly spawned: rainbow fungus The monster species that never randomly spawned: old water dragon The monster species that never randomly spawned: forge giant The monster species that never randomly spawned: petty steam vortex The monster species that never randomly spawned: throbber substandard narcotine The monster species that never randomly spawned: +4 al cutoff The monster species that never randomly spawned: 'c)K?d_sN}FsL