porkman, chaotic male redguardian Priest -.-|- |...+ |...| |...| |.f@| |.%.| |...| 8...| ----- [Porkman the Aspirant] St12 Dx12 Co10 In9 Wi12 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC3 MC0 Mov12 Sn0 Xp1/0 Wt80/1490 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling Scroll identification only worked 100 times out of 202 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 104 Wand identification only worked 3 times out of 6 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 28% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 89% Wand drop chance was reduced to 60% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 62% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 69% of the time only The following skill was trained at half the usual rate: divination spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: short sword (turn 21) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 16957) Items were more likely to be generated cursed by 22% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18902 Monster spawn increase reached its maximum at turn 191414 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 914854 The monster class that cannot be genocided was trapper or lurker above The monster species that spawned more often: golden force patch (freq bonus 12) The monster species that spawned more often: fays cat (freq bonus 12) The monster species that spawned more often: apprentice patch (freq bonus 7) The monster species that spawned more often: laten patch (freq bonus 6) The monster species that spawned more often: sanguine warp fungus (freq bonus 12) The monster species that spawned more often: spherical waser (freq bonus 18) The monster species that spawned more often: multitentacled eel (freq bonus 1) The monster species that spawned more often: prowling dead potato (freq bonus 3) The monster species that spawned more often: kiri mochi (freq bonus 24) The monster species that spawned more often: laserpower nymph (freq bonus 6) The monster species that spawned more often: bland beam (freq bonus 2) The monster species that spawned more often: delighted unheralded glitch ferromagnetism (freq bonus 3) The monster species that spawned more often: magse (freq bonus 30) The monster species that spawned more often: cantor (freq bonus 36) The monster species that spawned more often: tin smasher (freq bonus 2) The monster species that spawned more often: aggravator cat (freq bonus 2) The monster species that spawned more often: platinum dragon bat (freq bonus 12) The monster species that spawned more often: APEC Worker (freq bonus 3) The monster species that spawned more often: pale growth (freq bonus 4) The monster species that spawned more often: blue-green mushroom (freq bonus 15) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 4) The monster trait that was more common: monsters with random thieving attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 9) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 6) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 7) The monster species that never randomly spawned: halcyon divisible frankest The monster species that never randomly spawned: brownie dusty The monster species that never randomly spawned: Birsen The monster species that never randomly spawned: pointate wort The monster species that never randomly spawned: sapphire golem The monster species that never randomly spawned: civilian repainted The monster species that never randomly spawned: knifestabber The monster species that never randomly spawned: doublesling centaur The monster species that never randomly spawned: osteal abstracting interlarded haploid The monster species that never randomly spawned: software bug The monster class that always generated with extra speed: umber hulk The monster class that more likely to generate with musable stuff: zombie The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 3) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 31) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 5) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 2) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: unknown knife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 6) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 2) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: bubble bobble (ALLEGED HAPPY END) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this trap was always invisible: silver spell trap The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 2) Trap randomization happened for 1 in 942 traps Next attribute increase check would have come at turn 669 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Zeon Zum Deikun, Degwin Sodo Zabi and Gihren Zabi Your deity was Gihren Zabi The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (396) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of inferior material (WAND OF SPEED PLAYER) scroll of healing (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of mana (ONE EYED SAM DATING SIMULATOR) scroll of phase door (IO IO O PHRIXRIZO EOA) scroll of standard id (KRUIEMEDISYNE) scroll of cure (EX PROTEO) * scroll of extra healing (GENE FFS) * scroll of greater mana restoration (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) Spellbooks spellbook of healing (petrified) spellbook of resist sleep (governmental) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.