porkman, chaotic male redguardian Priest ----- |...| |...| |..{| |...| |..@| |.$d| --.-- [Porkman the Aspirant] St7 Dx5 Co10 In6 Wi12 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1210 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Gem identification only worked 100 times out of 125 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 50% Amulet drop chance was reduced to 32% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 90% Tool drop chance was reduced to 66% Food drop chance was reduced to 84% The following skill could not be trained at all: techniques The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: sling (turn 6) The following skill became untrainable after a while: matter spells (turn 34744) The following skill became harder to train at higher skill levels: scimitar Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62387 Monster spawn increase reached its maximum at turn 164015 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 678504 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: deceiving patch (freq bonus 6) The monster species that spawned more often: Graz'zt (freq bonus 8) The monster species that spawned more often: The high-heel loving asian girl her sexy wedge sandal (freq bonus 12) The monster species that spawned more often: mirror mushroom (freq bonus 16) The monster species that spawned more often: violet vortices (freq bonus 4) The monster species that spawned more often: normal ant (freq bonus 30) The monster species that spawned more often: diver troll (freq bonus 21) The monster species that spawned more often: kung-fu golem (freq bonus 8) The monster species that spawned more often: weregrue (freq bonus 8) The monster species that spawned more often: wood bear cub (freq bonus 12) The monster species that spawned more often: sartorially signified nuncle (freq bonus 4) The monster species that spawned more often: expertengame lich (freq bonus 6) The monster species that spawned more often: brawling endamaging kinesthetically (freq bonus 30) The monster species that spawned more often: blink colony (freq bonus 9) The monster species that spawned more often: dwarf firemage (freq bonus 18) The monster species that spawned more often: barb mold (freq bonus 4) The monster species that spawned more often: tu-tara oathbreaker (freq bonus 48) The monster species that spawned more often: baby platinum dragon (freq bonus 8) The monster species that spawned more often: giant pink mouse (freq bonus 12) The monster species that spawned more often: music vortex (freq bonus 8) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 4) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 3) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters that eat metal (freq bonus 8) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 1) The monster species that never randomly spawned: crappy stalk The monster species that never randomly spawned: brother breaker The monster species that never randomly spawned: Carmilla The monster species that never randomly spawned: siecle multiphasic The monster species that never randomly spawned: gigantic fairy The monster species that never randomly spawned: baby wyvern The monster species that never randomly spawned: slurring tinnier The monster species that never randomly spawned: blending nymphomaniac The monster species that never randomly spawned: slinruty The monster species that never randomly spawned: preamble libellously The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: urine (pewet) The RNG hath decreed that this item was never generated: sharp axe ((null)) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: blow aklys ((null)) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 6) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 18) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 6) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 29) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 61) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 13) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 5) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 92) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 11) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 10) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 6) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 88) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 31) The RNG hath decreed that this item was always generated cursed: driving (WILHELMINE TAKESHI) The RNG hath decreed that this item was always generated cursed: sia boots (princess pumps) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: wood chain ((null)) The RNG hath decreed that this item was always generated cursed: terraforming (MARIYA IS NOT A TERRAFORMER) The RNG hath decreed that this item was always generated cursed: lead-filled mace ((null)) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 3) Trap randomization happened for 1 in 87 traps Next attribute increase check would have come at turn 109 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having double attacks (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Atum, Kamui and Coatlique Your deity was Coatlique The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (277) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 86% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of enchant weapon (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of healing (ABDA) scroll of mana (CAPLOSS TRIANGLE INSTADEATH) scroll of phase door (DIEYARKONAN) scroll of standard id (ARGA NECROMUTATION GDA) scroll of cure (PEW PEW BITCHES) * scroll of extra healing (HUFFI MUFFI GUFFI) * scroll of greater mana restoration (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) Spellbooks spellbook of healing (rough) spellbook of detect monsters (rainbow) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.