porkman, chaotic male redguardian Priest ---------------- | .............. |.... #.........# .............| |..........@...........................| |..........d...........................| |......................................| |... #.................................| |. ..................................| -- ------------------------------------ [Porkman the Aspirant] St4 Dx12 Co10 In8 Wi7 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1080 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: freezopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 17 Scroll drop chance was reduced to 80% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 86% Armor drop chance was reduced to 89% Food drop chance was reduced to 95% The following skill was trained at half the usual rate: elemental spells The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: healing spells (turn 63) The following skill became harder to train at higher skill levels: crossbow Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33269 Monster spawn increase reached its maximum at turn 211084 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 825486 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: xorn (freq bonus 4) The monster species that spawned more often: bright blue warp fungus (freq bonus 12) The monster species that spawned more often: hidden troll (freq bonus 10) The monster species that spawned more often: paschal syndicated (freq bonus 12) The monster species that spawned more often: weregrue (freq bonus 42) The monster species that spawned more often: grand dragon (freq bonus 36) The monster species that spawned more often: weaponizer troll (freq bonus 15) The monster species that spawned more often: hobbit speeder (freq bonus 28) The monster species that spawned more often: plinth adjudicate filmland (freq bonus 28) The monster species that spawned more often: gamer (freq bonus 20) The monster species that spawned more often: insanity elemental (freq bonus 20) The monster species that spawned more often: boomeranging duck (freq bonus 12) The monster species that spawned more often: sleeping giant (freq bonus 36) The monster species that spawned more often: evil mammoth (freq bonus 6) The monster species that spawned more often: petty dwarven master thief (freq bonus 18) The monster species that spawned more often: Kraken, the Fiend of Water (freq bonus 21) The monster species that spawned more often: epaulette debunk (freq bonus 20) The monster species that spawned more often: freemen municipally (freq bonus 21) The monster species that spawned more often: Banisher (freq bonus 12) The monster species that spawned more often: tiny troll (freq bonus 12) The monster species that spawned more often: benzo-a-pyrene (freq bonus 12) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 10) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 3) The monster species that never randomly spawned: false accretion The monster species that never randomly spawned: chaos rat The monster species that never randomly spawned: mantic core The monster species that never randomly spawned: clay spore The monster species that never randomly spawned: green beetle The monster species that never randomly spawned: whatnot scalesmen The monster species that never randomly spawned: waived potato The monster species that never randomly spawned: errorbear The monster species that never randomly spawned: fabricate epidemiology puffily eon The monster species that never randomly spawned: spew ghoul The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: implant of evisceration (screaming) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 43) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 6) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 10) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 16) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 7) The RNG hath decreed that this item was generated more often: brick missile ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 19) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 5) The RNG hath decreed that this item was generated more often: liquid chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flame mountain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 7) The RNG hath decreed that this item was generated more often: tactical nuke (governmental, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 86) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 100) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: deprovement stone (gray) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: left inventory stone (gray) The RNG hath decreed that this item was always generated cursed: failed attempt boots (gentle sneakers) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: tempohunger trap (freq bonus 1) Trap randomization happened for 1 in 698 traps Next attribute increase check would have come at turn 771 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having freezopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of stth, Adeon and mrivan Your deity was mrivan The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (216) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of remove curse (DIAF MOFO) scroll of healing (HACKEM MUCHE) scroll of mana (SERO GRIUS) scroll of phase door (NOBIMUS UPSCOTI) scroll of standard id (STAT STUNT IS MORE IMPORTANT) scroll of cure (NUVVEMI CESTUNNAVU) * scroll of extra healing (CRASH EM EXTENDED DEMOLITION DERBY) * scroll of greater mana restoration (SUPER LOTSA EDIBLE XORNSHACK) Spellbooks spellbook of healing (red and white) spellbook of wizard lock (multicolored) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.