porkman, chaotic male redguardian Priest ----------- |.........| |.........| |.........| |.......... |.........| |f......$.| |.@.......| |.........| ------- --- [Porkman the Aspirant] St7 Dx10 Co8 In9 Wi12 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1140 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 175 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 93% chance Potion drop chance was reduced to 95% Armor drop chance was reduced to 88% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 92% chance The following skill was trained at half the usual rate: memorization The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: techniques The following skill was limited to expert proficiency: occult spells The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 39394) Heavy curses were more common by 3% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57949 Monster spawn increase reached its maximum at turn 127637 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4046068 The monster class that cannot be genocided was rust monster or disenchanter The monster species that spawned more often: drive train (freq bonus 15) The monster species that spawned more often: mind spider (freq bonus 4) The monster species that spawned more often: madman tarpaulin (freq bonus 8) The monster species that spawned more often: boring dragon (freq bonus 2) The monster species that spawned more often: illusion weaver (freq bonus 12) The monster species that spawned more often: keeper of secrets (freq bonus 3) The monster species that spawned more often: dunning topic conqueror (freq bonus 4) The monster species that spawned more often: faithful (freq bonus 5) The monster species that spawned more often: Beruthiel, Queen of Cats (freq bonus 8) The monster species that spawned more often: eastern rainbowfly (freq bonus 2) The monster species that spawned more often: elegant lass (freq bonus 8) The monster species that spawned more often: stunwall (freq bonus 4) The monster species that spawned more often: analgesic colony (freq bonus 8) The monster species that spawned more often: sixfold corpore (freq bonus 6) The monster species that spawned more often: opal force patch (freq bonus 2) The monster species that spawned more often: heavy ghost (freq bonus 4) The monster species that spawned more often: disturbance head (freq bonus 16) The monster species that spawned more often: cape buffalo (freq bonus 24) The monster species that spawned more often: arena orc (freq bonus 3) The monster species that spawned more often: wooden force patch (freq bonus 18) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 4) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster trait that was more common: monsters who attack with antimatter (freq bonus 12) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster species that never randomly spawned: yellow dragom The monster species that never randomly spawned: putit The monster species that never randomly spawned: +3 ml barrier The monster species that never randomly spawned: anticipative glady The monster species that never randomly spawned: brainstealer dragon The monster species that never randomly spawned: arengee turret The monster species that never randomly spawned: poster of secrets The monster species that never randomly spawned: Sven The monster species that never randomly spawned: geology ghost The monster species that never randomly spawned: Infested Bralani The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: implant of combat (echoing) The RNG hath decreed that this item was never generated: too heavy stone (gray) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 12) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 16) The RNG hath decreed that this item was generated more often: cancel dragon scale shield (cancel dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 45) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 18) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 5) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 18) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: possession identification (catched, freq bonus 4) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 11) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 36) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 14) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this trap was always invisible: movemork trap The RNG hath decreed that this trap was generated more often: rain cloud trap (freq bonus 1) Trap randomization happened for 1 in 678 traps Trap difficulty was increased by 71 Next attribute increase check would have come at turn 593 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Tulkas The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (817) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of barrhing (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of healing (SERO GRIUS) scroll of mana (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of phase door (KOSCHISO HAEIAE) scroll of standard id (THAPSATE STHRAITO) scroll of cure (1FP30S) * scroll of extra healing (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) * scroll of greater mana restoration (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) Spellbooks spellbook of healing (watery) spellbook of resist sleep (unlucky) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.