porkman, chaotic male redguardian Priest ----.- |....| |....| |..@.| |..d.| |....| |.{..| ------ [Porkman the Aspirant] St7 Dx10 Co9 In5 Wi12 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1150 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: hallu party Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 18% Amulet drop chance was reduced to 80% Implant drop chance was reduced to 87% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 85% Tool drop chance was reduced to 76% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: gun control The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: two-handed sword (turn 21) The following skill became untrainable if you tried to train it too early: polymorphing (turn 420) The following skill became untrainable after a while: body spells (turn 37503) Sticky curses were more common by 20% Heavy curses were more common by 63% Items were more likely to be generated cursed by 22% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 83838 Monster spawn increase reached its maximum at turn 167457 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3092760 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: paranoid schizo (freq bonus 24) The monster species that spawned more often: arabesque naga (freq bonus 24) The monster species that spawned more often: Dreaming Kop (freq bonus 14) The monster species that spawned more often: ancient cancel dragon (freq bonus 20) The monster species that spawned more often: subvocal tranquilizer (freq bonus 14) The monster species that spawned more often: sand barrier (freq bonus 24) The monster species that spawned more often: irreal growth (freq bonus 16) The monster species that spawned more often: ghoul servant (freq bonus 5) The monster species that spawned more often: hairy warp patch (freq bonus 21) The monster species that spawned more often: draftee serging fomenting weedier (freq bonus 15) The monster species that spawned more often: poison spore lichen (freq bonus 18) The monster species that spawned more often: zaptrooper (freq bonus 78) The monster species that spawned more often: ultraviolet unicorn (freq bonus 10) The monster species that spawned more often: celled warp patch (freq bonus 42) The monster species that spawned more often: hangared shinbone (freq bonus 10) The monster species that spawned more often: associatively iodinating palladia (freq bonus 42) The monster species that spawned more often: pikaflare (freq bonus 12) The monster species that spawned more often: saddleback tortoise (freq bonus 14) The monster species that spawned more often: dirty smoker pussy (freq bonus 72) The monster species that spawned more often: gelatinous qube (freq bonus 12) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters with feminism attacks (freq bonus 20) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 3) The monster trait that was more common: monsters that wail (freq bonus 4) The monster trait that was more common: monsters whose attacks time you (freq bonus 4) The monster trait that was more common: monsters who attack with antimatter (freq bonus 9) The monster trait that was more common: monsters with bleedout attacks (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster species that never randomly spawned: thulium scotsman The monster species that never randomly spawned: petty shadow ogre The monster species that never randomly spawned: nether vampire The monster species that never randomly spawned: scarlet mold The monster species that never randomly spawned: indisposition plainest The monster species that never randomly spawned: courtesy cattle The monster species that never randomly spawned: outcast farcical prof sterilization The monster species that never randomly spawned: broken ray The monster species that never randomly spawned: olwolga The monster species that never randomly spawned: undergraduate tweeze The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: randospear ((null)) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 20) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 6) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 9) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 4) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 12) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 73) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 232) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 14) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 93) The RNG hath decreed that this item was generated more often: heavy silver ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: short blade ((null)) The RNG hath decreed that this item was always generated cursed: styx (HEY HERES JASON) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: pokelie stone (gray) The RNG hath decreed that this item was always generated cursed: implant of virility (frantic) The RNG hath decreed that this trap was always invisible: message suppression trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 5) The spell school whose books are more common was occult spells (freq bonus 2) Trap randomization happened for 1 in 741 traps Next attribute increase check would have come at turn 524 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from hallu partying (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Yacatect of Wealth, Itzpalt of Element and Lulwy of Wind Your deity was Lulwy of Wind The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (1134) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of punishment (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll of healing (ABDA) scroll of mana (9H) scroll of phase door (INTRUDER ALERT) scroll of standard id (SLAPHEELEDSANDALBOOT) scroll of cure (THE SOW STUPID JESPER GOT BEATEN UP) * scroll of extra healing (RAIN FALL FROM SKY) * scroll of greater mana restoration (E Y HI A) Spellbooks spellbook of healing (disintegrating) spellbook of resist poison (dusty) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.