porkman, chaotic male redguardian Priest ---------- |.......@| -M......f| |........| ---.------ [Porkman the Aspirant] St8 Dx4 Co7 In5 Wi14 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1100 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor Scroll identification only worked 100 times out of 262 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 28% Ring drop chance was reduced to 73% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 97% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 91% chance The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 240) The following skill became untrainable after a while: enchantment spells (turn 65048) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 126961 Monster spawn increase reached its maximum at turn 176999 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1049220 The monster class that cannot be genocided was trapper or lurker above The monster species that spawned more often: ocean naga hatchling (freq bonus 2) The monster species that spawned more often: krrk mummy (freq bonus 4) The monster species that spawned more often: muscle penstock (freq bonus 3) The monster species that spawned more often: phasing trapper (freq bonus 24) The monster species that spawned more often: howler monkey (freq bonus 8) The monster species that spawned more often: ivory patch (freq bonus 4) The monster species that spawned more often: Doctor Frankenstein (freq bonus 4) The monster species that spawned more often: vividest corruptibility awaked penumbrae revocable (freq bonus 16) The monster species that spawned more often: Ilse (freq bonus 3) The monster species that spawned more often: poorly jittery (freq bonus 12) The monster species that spawned more often: man-serpent summoner (freq bonus 4) The monster species that spawned more often: fecund swamp wolf (freq bonus 6) The monster species that spawned more often: undead wandkeeper (freq bonus 6) The monster species that spawned more often: great mantidragon (freq bonus 2) The monster species that spawned more often: effect standout stagnant (freq bonus 6) The monster species that spawned more often: iron golem (freq bonus 3) The monster species that spawned more often: improver creeper (freq bonus 6) The monster species that spawned more often: bloodleech (freq bonus 40) The monster species that spawned more often: drakemoth (freq bonus 8) The monster species that spawned more often: sylphie (freq bonus 20) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 3) The monster trait that was more common: monsters that mew (freq bonus 10) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 4) The monster trait that was more common: monsters that have beam attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 3) The monster species that never randomly spawned: tunneling worm The monster species that never randomly spawned: healing patch The monster species that never randomly spawned: silver wraith The monster species that never randomly spawned: very casty humanoid The monster species that never randomly spawned: loaded beam The monster species that never randomly spawned: burnt contaminative The monster species that never randomly spawned: hobbit gentleman The monster species that never randomly spawned: Gudrun's combat boot The monster species that never randomly spawned: antimatter warp patch The monster species that never randomly spawned: spitting beetle The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: material bolt ((null)) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: sadistic boots (doctor claw boots) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: beneficial effect (homebrew) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 8) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 13) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 33) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 7) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 44) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 15) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 15) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 12) Trap randomization happened for 1 in 799 traps Next attribute increase check would have come at turn 445 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Kendl The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (268) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of create monster (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of healing (PHD IN HIGH HEELING) scroll of mana (BASH EM EXTENDED NOW WITH BLUNT WEAPONS) scroll of phase door (ABASH EM EXTENDED SOCIAL ANXIETY) scroll of standard id (MAVIS BACON) scroll of cure (MI AKUS NEEEEEE) * scroll of extra healing (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) * scroll of greater mana restoration (FAT PINK BLOB) Spellbooks spellbook of healing (yellow) spellbook of force bolt (uninscribed) Potions * potion of water (clear) potion of oil (glam) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.