porkman, chaotic male redguardian Priest ### #@# ### [Porkman the Aspirant] St7 Dx8 Co12 In9 Wi9 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1340 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 79% Wand drop chance was reduced to 90% Potion drop chance was reduced to 96% Tool drop chance was reduced to 86% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 96% chance The following skill was trained at half the usual rate: occult spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 2) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1404) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 43578) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 106197 Monster spawn increase reached its maximum at turn 177855 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2788498 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: bat or bird (freq bonus 4) The monster species that spawned more often: humanoid leprechaun (freq bonus 6) The monster species that spawned more often: ribaldry indianan (freq bonus 10) The monster species that spawned more often: beginner horror (freq bonus 7) The monster species that spawned more often: ghost wolf (freq bonus 10) The monster species that spawned more often: clear centipede (freq bonus 5) The monster species that spawned more often: petty foggy ogre (freq bonus 42) The monster species that spawned more often: cave ogre (freq bonus 24) The monster species that spawned more often: orgarain zombie (freq bonus 12) The monster species that spawned more often: dark thief (freq bonus 12) The monster species that spawned more often: flinted ringlet (freq bonus 18) The monster species that spawned more often: persian vapors (freq bonus 30) The monster species that spawned more often: bash bug (freq bonus 27) The monster species that spawned more often: egypt rabbet (freq bonus 6) The monster species that spawned more often: har-haw (freq bonus 28) The monster species that spawned more often: domestic blue-red force fungus (freq bonus 20) The monster species that spawned more often: Patricia's steel-capped sandal (freq bonus 84) The monster species that spawned more often: oreades (freq bonus 18) The monster species that spawned more often: nuke tester (freq bonus 63) The monster species that spawned more often: kobold roxxor (freq bonus 12) The monster species that spawned more often: poisoner (freq bonus 10) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 6) The monster trait that was more common: monsters that cause terrain terror (freq bonus 8) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 6) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 1) The monster species that never randomly spawned: shantak The monster species that never randomly spawned: glass turret The monster species that never randomly spawned: minty tripping The monster species that never randomly spawned: non-fatal bluescreen The monster species that never randomly spawned: hedrow wizard The monster species that never randomly spawned: gizard The monster species that never randomly spawned: black baboon The monster species that never randomly spawned: roman lemure The monster species that never randomly spawned: fourth-wall breaker The monster species that never randomly spawned: Peeer The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: stalactite (pernicious) The RNG hath decreed that this item was never generated: impossibly heavy obsidian ball ((null)) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 3) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 13) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 17) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 35) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 16) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 4) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 11) The RNG hath decreed that this item was generated more often: shining wave (virtual, freq bonus 4) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 9) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 10) The RNG hath decreed that this item was always generated cursed: sadistic boots (doctor claw boots) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this trap was always invisible: latency trap The RNG hath decreed that this trap was generated more often: platinum spell trap (freq bonus 4) The spell school whose books are more common was occult spells (freq bonus 19) Trap randomization happened for 1 in 210 traps Next attribute increase check would have come at turn 1092 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Morgoth The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (551) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of identify (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of healing (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) scroll of mana (AUTOEXEC BAT) scroll of phase door (FAUST HERR DER DIE) scroll of standard id (PUUN TAFFY) scroll of cure (OTDR IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) * scroll of extra healing (VITERBI TRELLIS) * scroll of greater mana restoration (NATURE PRESERVATION AND ALL THAT) Spellbooks spellbook of healing (menstruation) spellbook of light (next) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.