porkman, chaotic male redguardian Priest --|--- |.$..| |..d.| |..@.+ ------ [Porkman the Aspirant] St4 Dx5 Co7 In6 Wi11 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/910 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: wallwalking You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 176 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 56 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 368 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 55% chance Book drop chance was reduced to 94% Ring drop chance was reduced to 87% Wand drop chance was reduced to 71% Implant drop chance was reduced to 98% Potion drop chance was reduced to 62% Tool drop chance was reduced to 86% Food drop chance was reduced to 99% Monster death drops spawned with only 71% chance The following skill was trained at half the usual rate: general combat The following skill was limited to basic proficiency: attack spells The following skill became untrainable if you tried to train it too early: form VII (Juyo) (turn 6) The following skill became untrainable if you tried to train it too early: matter spells (turn 339) The following skill became untrainable after a while: two-weapon combat (turn 13038) The following skill became harder to train at higher skill levels: divination spells Items were more likely to be generated cursed by 6% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26828 Monster spawn increase reached its maximum at turn 128465 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3386700 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: maud warp fungus (freq bonus 66) The monster species that spawned more often: Manuela's whore boot (freq bonus 8) The monster species that spawned more often: jugful llama (freq bonus 30) The monster species that spawned more often: goofiest landslip (freq bonus 4) The monster species that spawned more often: vampire ambusher (freq bonus 12) The monster species that spawned more often: orange stalk (freq bonus 9) The monster species that spawned more often: clay force patch (freq bonus 18) The monster species that spawned more often: black baptist (freq bonus 8) The monster species that spawned more often: zinc dragon bat (freq bonus 20) The monster species that spawned more often: ancient nupperibo (freq bonus 30) The monster species that spawned more often: idiot (freq bonus 24) The monster species that spawned more often: crunchy colony (freq bonus 40) The monster species that spawned more often: young negative dragon (freq bonus 8) The monster species that spawned more often: dakota bedstand (freq bonus 15) The monster species that spawned more often: pointer colony (freq bonus 16) The monster species that spawned more often: reductionist regressive (freq bonus 12) The monster species that spawned more often: tiny lich (freq bonus 12) The monster species that spawned more often: sleeping hulk (freq bonus 12) The monster species that spawned more often: lattice clan (freq bonus 21) The monster species that spawned more often: petty scary monster (freq bonus 18) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 1) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 6) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 3) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster species that never randomly spawned: edgehog The monster species that never randomly spawned: light hound The monster species that never randomly spawned: big amulet trove The monster species that never randomly spawned: fine waddle The monster species that never randomly spawned: magic dragom The monster species that never randomly spawned: batting tantara courtesy The monster species that never randomly spawned: saberman The monster species that never randomly spawned: squall spirit The monster species that never randomly spawned: nexus force fungus The monster species that never randomly spawned: crepuscule permamimic The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: anti-teleportation (ruled) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: strangling (choking) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 29) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 6) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: tennis racket ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 6) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 5) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 5) The RNG hath decreed that this item was generated more often: brick missile ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 10) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 4) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 9) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 63) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 90) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 19) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of avarice (adroit) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: noob pollax ((null)) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: water bolt (accusory) The RNG hath decreed that this trap was always invisible: clockwise spin trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 60) Trap randomization happened for 1 in 353 traps Next attribute increase check would have come at turn 177 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was The Patriots The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (1183) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of secure identify (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of healing (GOAL GOREST) scroll of mana (OBI WAN CANOPY) scroll of phase door (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of standard id (EVERY DEV SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) scroll of cure (SOME THING YOU CHOOSE) * scroll of extra healing (SIGNAL 11 WAS RAISED) * scroll of greater mana restoration (CUNAFV ANONONYRXV) Spellbooks spellbook of healing (dental) spellbook of light (rattling) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.