porkman, chaotic male redguardian Priest ------- |....$| |.....| |.....| |.....| |.$@x.| |.$@..| |.x*xx| ---.--- [Porkman the Adept] St6 Dx10 Co12 In9 Wi17 Ch4 PriRedMalCha S1607 Dlvl:3 $61 HP-6(94) Pw2(92) AC4 MC0 Mov12 Sn0 Xp6/359 Wt60/1540 T1211 Hun Latest messages [-1 -> 24] You get zapped! [-11 -> 13] Warning: HP low! The soldier fires a bullet! You are hit by a bullet! You hear the wailing of the Banshee... [-12 -> 1] Warning: HP low! The chill bug misses. The heisenbug just misses! The heisenbug misses. What do you want to drop? [$a-sv-y or ?*] You drop a blessed scroll of scare monster {0}. The soldier's dented pot blocks your attack. The heisenbug turns to flee! A bug was hidden under a gold piece {0}! The bug touches you! You get zapped! You die... Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} y - the uncursed +0 crossbow named Hellfire {20} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} q - an uncursed tripe ration {0} r - 5 blessed carrots {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} x - a blessed scroll of healing {0} Spellbooks h - a blessed finalized spellbook of healing (0:4) {0} i - a blessed spellbook of wizard lock (0:-1) {0} Potions d - 2 potions of holy water {0} e - 2 finalized potions of holy water {0} s - an uncursed potion of healing {0} w - an uncursed potion of monster detection {0} Wands v - an uncursed wand of bugging (0:3) {0} Tools k - an uncursed magic marker (0:93) {0} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 15 You carried 1 sins You could not have this property at all: glib combat You could not have this property extrinsically: shock resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 194 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 113 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 97% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 81% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 11% Armor drop chance was reduced to 77% Tool drop chance was reduced to 90% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 81% of the time only The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: general combat (turn 32) The following skill became harder to train at higher skill levels: occult spells Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40062 Monster spawn increase reached its maximum at turn 103555 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9177424 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 4) The monster species that spawned more often: The Grand Inquisitor (freq bonus 10) The monster species that spawned more often: underwater bill (freq bonus 42) The monster species that spawned more often: fighter ant (freq bonus 8) The monster species that spawned more often: arcked curd (freq bonus 18) The monster species that spawned more often: reappoint lively profiling (freq bonus 5) The monster species that spawned more often: hitter goblin (freq bonus 12) The monster species that spawned more often: nausea colony (freq bonus 36) The monster species that spawned more often: lesbian beauty (freq bonus 40) The monster species that spawned more often: smog palmate (freq bonus 12) The monster species that spawned more often: clock stalk (freq bonus 20) The monster species that spawned more often: training bulb (freq bonus 10) The monster species that spawned more often: fiery lady (freq bonus 9) The monster species that spawned more often: reaper patch (freq bonus 12) The monster species that spawned more often: untruly engrossed use (freq bonus 5) The monster species that spawned more often: magebane eye (freq bonus 18) The monster species that spawned more often: hurog familiar (freq bonus 36) The monster species that spawned more often: evasive riot breaker (freq bonus 12) The monster species that spawned more often: lieutenant (freq bonus 20) The monster species that spawned more often: phoenix (freq bonus 15) The monster species that spawned more often: prophesied juridically (freq bonus 14) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters that never leave a corpse (freq bonus 4) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster species that never randomly spawned: oarsman restyle The monster species that never randomly spawned: diverse giant The monster species that never randomly spawned: damned kopeck The monster species that never randomly spawned: blade naga The monster species that never randomly spawned: oblivious moss The monster species that never randomly spawned: pillar lich The monster species that never randomly spawned: space monster The monster species that never randomly spawned: outmaneuvered mucker The monster species that never randomly spawned: hantarget permamimic The monster species that never randomly spawned: whitish-cyan snake The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: evil variant stone (gray) The RNG hath decreed that this item was never generated: lead bullet ((null)) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 7) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cancel dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: blow aklys ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 10) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: nerve poison (multispell, freq bonus 2) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 7) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 6) The RNG hath decreed that this item was generated more often: liquid ball ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 82) The RNG hath decreed that this item was always generated cursed: ether hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: implant of avarice (adroit) The RNG hath decreed that this item was always generated cursed: horse hop (birdy) The RNG hath decreed that this item was always generated cursed: goldspell stone (gray) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 1) Trap randomization happened for 1 in 831 traps Next attribute increase check would have come at turn 2519 Strength training was 50 Dexterity training was 35 Wisdom training was 8 Constitution training was 34 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were being chased by the kops. (178) You were prevented from having glib combat (0) Your chance to block was 21% You had 246 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Seges, Sophos and Nefas Your deity was Nefas The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 243% b - wizard lock 2 + matter 0% 88% Techniques known in the end Name Level Status turn undead 6X Prepared(0) blessing 6X Prepared(0) spirituality check 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of scare monster (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) scroll of healing (PUFFIN HELL) scroll of mana (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of phase door (HOW WAS I) scroll of standard id (VIRUS INFECTION DETECTED) scroll of cure (SHENME SHIHOU TENGTONG FABU) * scroll of extra healing (VIA FERO DEO) * scroll of greater mana restoration (YOU MUST DO A SPEEDRUN OF SUPER KAIZO MARIO) Spellbooks spellbook of healing (dry) spellbook of wizard lock (pressing) Potions * potion of water (clear) potion called acid (blood-colored) potion of extra healing (white) potion of healing (amber) potion of monster detection (blinding) Wands wand of teleportation (cerulean) wand of bugging (shapeless) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 73 times You killed 27 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 3 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 28 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 1 time You phase doored 0 times You teleported 1 time You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 16 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 2 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 1 time You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 1 time You fumbled 1 time You wrested wands 1 time You lost 0 items to fire damage You lost 12 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 1 critical hit You stole goods worth 122 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (7 of 20) shield [Basic] (max Master) (50 of 160) body armor [Basic] (max Expert) (26 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Basic] (max Grand Master) (74 of 160) petkeeping [Unskilled] (max Expert) (9 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (93 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (63 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest...