porkman, chaotic male redguardian Priest ----------- |.........| |....f....| ......@...| - --------- [Porkman the Aspirant] St9 Dx9 Co7 In4 Wi11 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1140 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 53 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 151 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 720 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 69% Ring drop chance was reduced to 68% Wand drop chance was reduced to 90% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 98% Tool drop chance was reduced to 67% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 92% chance The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to skilled proficiency: high heels The following skill became untrainable after a while: healing spells (turn 23812) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 8351) The following skill became harder to train at higher skill levels: lightsaber Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72899 Monster spawn increase reached its maximum at turn 241019 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 3390786 The monster class that cannot be genocided was ogre The monster class that was spawned more often: fungus or mold (freq bonus 4) The monster species that spawned more often: unmuffling beauish (freq bonus 32) The monster species that spawned more often: Natalje (freq bonus 60) The monster species that spawned more often: adult golden dragon (freq bonus 54) The monster species that spawned more often: ruinable sojourning ameliorated (freq bonus 11) The monster species that spawned more often: animated winter stiletto (freq bonus 10) The monster species that spawned more often: incompatibility outnumbering (freq bonus 78) The monster species that spawned more often: gaurrog (freq bonus 30) The monster species that spawned more often: hobbit spellbeller (freq bonus 18) The monster species that spawned more often: K2 nightmare (freq bonus 12) The monster species that spawned more often: devitalized cricking (freq bonus 22) The monster species that spawned more often: Imbasword Archon (freq bonus 36) The monster species that spawned more often: ring permamimic (freq bonus 14) The monster species that spawned more often: lethe fish (freq bonus 10) The monster species that spawned more often: hoodwink sagamore telexing specimen millimetric (freq bonus 24) The monster species that spawned more often: insurmountable warp patch (freq bonus 12) The monster species that spawned more often: petty noise monster (freq bonus 24) The monster species that spawned more often: corrosive grue (freq bonus 5) The monster species that spawned more often: bite dog (freq bonus 5) The monster species that spawned more often: scruffy looking hobbit (freq bonus 20) The monster species that spawned more often: troller loller (freq bonus 30) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 8) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 4) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 24) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4) The monster trait that was more common: monsters that make sheep sounds (freq bonus 6) The monster species that never randomly spawned: boller The monster species that never randomly spawned: hell master The monster species that never randomly spawned: mysterious 2 The monster species that never randomly spawned: bleeding laser The monster species that never randomly spawned: laserdisk cappy The monster species that never randomly spawned: master nalfeshnee The monster species that never randomly spawned: petty white slime The monster species that never randomly spawned: frosting The monster species that never randomly spawned: Maria The monster species that never randomly spawned: creeping brighters The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: blesscursing (above) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: implant of inertia (gymnasic) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 8) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 40) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 52) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: one point shoot (magnum, freq bonus 6) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shuffle monster (misked, freq bonus 6) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 10) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 5) The RNG hath decreed that this item was generated more often: shiny star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 5) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 69) The RNG hath decreed that this item was always generated cursed: silver spell stone (gray) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this trap was always invisible: thai trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 2) Trap randomization happened for 1 in 678 traps Next attribute increase check would have come at turn 877 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Valpurus, Loricatus and Mortifer Your deity was Mortifer The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (461) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of consecration (PEDULI SING JALMO SIMBOL PANGAN) scroll of healing (SHELL PROTECT KEY) scroll of mana (FEMMY SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of phase door (DEPENDS UNDERGARMENT PROTECTION SPONSORSHIP) scroll of standard id (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of cure (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) * scroll of extra healing (EIGHT MONTHS IS TOO LONG DUDE) * scroll of greater mana restoration (CAN I BECOME A BEEFSTEAK) Spellbooks spellbook of healing (perpetual) spellbook of force bolt (hellish) Potions * potion of water (clear) potion of oil (cornflower) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.