porkman, chaotic male redguardian Priest ----+-- -- |.f......| |.@.{....| |........| |........| |........| ---------- [Porkman the Aspirant] St9 Dx12 Co13 In7 Wi13 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC3 MC0 Mov12 Sn0 Xp1/0 Wt80/1470 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 194 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 41% chance Ring drop chance was reduced to 95% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 49% Food drop chance was reduced to 84% Monster death drops spawned with only 79% chance The following skill was trained at one fifth the usual rate: spear The following skill became untrainable if you tried to train it too early: matter spells (turn 47) The following skill became untrainable if you tried to train it too early: matter spells (turn 40) The following skill became untrainable after a while: enchantment spells (turn 18718) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 85254 Monster spawn increase reached its maximum at turn 360510 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 333736 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: jelly (freq bonus 1) The monster color that was spawned more often: white (freq bonus 1) The monster species that spawned more often: Purgatory Dude (freq bonus 12) The monster species that spawned more often: undead devilfish (freq bonus 4) The monster species that spawned more often: nonbinary null (freq bonus 6) The monster species that spawned more often: black lich (freq bonus 6) The monster species that spawned more often: coin from the trash (freq bonus 2) The monster species that spawned more often: great cancel dragon (freq bonus 8) The monster species that spawned more often: skinflint revisit (freq bonus 24) The monster species that spawned more often: bramble patch (freq bonus 2) The monster species that spawned more often: healing army (freq bonus 12) The monster species that spawned more often: splintered ufo part (freq bonus 24) The monster species that spawned more often: controvertible swirled (freq bonus 3) The monster species that spawned more often: Sabrina's block-heeled sandal (freq bonus 6) The monster species that spawned more often: deciding unlined (freq bonus 30) The monster species that spawned more often: curing leader (freq bonus 2) The monster species that spawned more often: power eagle (freq bonus 16) The monster species that spawned more often: sixth honestly (freq bonus 9) The monster species that spawned more often: hemophilic straiten (freq bonus 12) The monster species that spawned more often: Marie's hugging boot (freq bonus 24) The monster species that spawned more often: gulp integrationist (freq bonus 6) The monster species that spawned more often: fopped scissor (freq bonus 9) The monster trait that was more common: monsters of large size (freq bonus 3) The monster trait that was more common: monsters with illusion attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 14) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster species that never randomly spawned: uncut gamut The monster species that never randomly spawned: Ruea's noble sandal The monster species that never randomly spawned: notable growth The monster species that never randomly spawned: barcarole dan The monster species that never randomly spawned: quired relevant unquote staggering The monster species that never randomly spawned: ragnarok girl The monster species that never randomly spawned: grey mushroom patch The monster species that never randomly spawned: taliban militia The monster species that never randomly spawned: machinated jowled democracy The monster species that never randomly spawned: reportedly litre The RNG hath decreed that this item was never generated: monster glyph stone (gray) The RNG hath decreed that this item was never generated: add spell memory (loved) The RNG hath decreed that this item was never generated: insanity (brexit) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: aule smithing (imba) The RNG hath decreed that this item was never generated: implant of swallowing (hair) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 18) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy tar ball ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 19) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 11) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 2) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 4) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 74) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 66) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this trap was always invisible: single disenchant trap The RNG hath decreed that this trap was generated more often: earthquake trap (freq bonus 3) Trap randomization happened for 1 in 995 traps Next attribute increase check would have come at turn 1033 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (264) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of destroy armor (BOYTIT ZIDEC) scroll of healing (GOT UP 20 LEVELS AS LOSTSOUL AND THEN SAVEGAME CORRUPTION) scroll of mana (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of phase door (DOORMASH SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) scroll of standard id (PMD LUGIAS MANSION) scroll of cure (KARSUS) * scroll of extra healing (SO WHAT FROM DEAD GONE) * scroll of greater mana restoration (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) Spellbooks spellbook of healing (cyan) spellbook of force bolt (apocryphic) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.