porkman, chaotic male redguardian Priest ------ #.@..| |$.dp| |....+ ------ [Porkman the Aspirant] St7 Dx8 Co7 In6 Wi11 Ch5 PriRedMalCha S1 Dlvl:1 $1 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1060 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 18 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 78% Wand drop chance was reduced to 94% Potion drop chance was reduced to 73% Armor drop chance was reduced to 88% Tool drop chance was reduced to 93% Food drop chance was reduced to 91% Monster death drops spawned with only 86% chance The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: body spells The following skill couldn't be trained before a certain turn number is reached: dart (turn 33899) Items were more likely to be generated cursed by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79084 Monster spawn increase reached its maximum at turn 266200 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1356784 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: rec pronunciation (freq bonus 12) The monster species that spawned more often: silver jelly (freq bonus 6) The monster species that spawned more often: dressing spirit (freq bonus 15) The monster species that spawned more often: autodialing armory (freq bonus 18) The monster species that spawned more often: telape (freq bonus 6) The monster species that spawned more often: warden tree (freq bonus 4) The monster species that spawned more often: eightieth calcic (freq bonus 4) The monster species that spawned more often: spatula lactational (freq bonus 28) The monster species that spawned more often: porter taker spore (freq bonus 9) The monster species that spawned more often: freaky girl (freq bonus 3) The monster species that spawned more often: recta fluctuation (freq bonus 12) The monster species that spawned more often: curse wood king (freq bonus 3) The monster species that spawned more often: Angel (freq bonus 14) The monster species that spawned more often: stone demon (freq bonus 3) The monster species that spawned more often: embar whining (freq bonus 24) The monster species that spawned more often: hoplite halter (freq bonus 4) The monster species that spawned more often: volcanic slinger (freq bonus 12) The monster species that spawned more often: divorce jollier (freq bonus 12) The monster species that spawned more often: porcupine (freq bonus 12) The monster species that spawned more often: whipbarb draconian (freq bonus 3) The monster trait that was more common: monsters that hiss (freq bonus 8) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 8) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster species that never randomly spawned: heavy bomb The monster species that never randomly spawned: shaky goblin The monster species that never randomly spawned: dissolved undead potato The monster species that never randomly spawned: big iguana The monster species that never randomly spawned: +4 vm cutoff The monster species that never randomly spawned: merfolk The monster species that never randomly spawned: ego eraser monster The monster species that never randomly spawned: vaporization ant The monster species that never randomly spawned: mashed plasticizer The monster species that never randomly spawned: master robot The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was never generated: nano nunchiaku ((null)) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was generated more often: impossibly heavy ether ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 62) The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: particle cannon (commanded, freq bonus 11) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 19) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 18) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 17) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: scenty helmet (sand helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 16) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 86) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: purification (fresh) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: implant of wannabe (buff) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: sand hostage chain ((null)) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 2) The spell school whose books are more common was body spells (freq bonus 10) Trap randomization happened for 1 in 963 traps Next attribute increase check would have come at turn 362 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Tax Evasion, Murder and Arson and Prison Outbreak Your deity was Prison Outbreak The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (429) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of magic mapping (WHY IS THERE NO UPPER HELL MODE) scroll of healing (PALIM PALIM) scroll of mana (ADE EXPIRIUS) scroll of phase door (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of standard id (S VEKTORI R TENSORI) scroll of cure (DAIYEN FOOELS) * scroll of extra healing (YELL AT SKY PREVENT KEY FOR 5) * scroll of greater mana restoration (WORLD FALL) Spellbooks spellbook of healing (flesh-bound) spellbook of knock (submarine) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.