porkman, chaotic male redguardian Priest --------------------- ....................| |...................| +...................| |............d@.....8 ----+------ --------- [Porkman the Aspirant] St9 Dx11 Co12 In6 Wi15 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1410 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: curse resistance Scroll identification only worked 100 times out of 186 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 21 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 58% chance Amulet drop chance was reduced to 59% Armor drop chance was reduced to 80% Tool drop chance was reduced to 71% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 98% of the time only The following skill was trained at half the usual rate: polearms The following skill became untrainable if you tried to train it too early: enchantment spells (turn 31) The following skill became untrainable if you tried to train it too early: memorization (turn 2765) The following skill became untrainable after a while: two-handed sword (turn 67165) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 30271) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27090 Monster spawn increase reached its maximum at turn 281322 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1209414 The monster class that cannot be genocided was leprechaun The monster species that spawned more often: water hulk (freq bonus 16) The monster species that spawned more often: master robot (freq bonus 36) The monster species that spawned more often: ebon giant (freq bonus 4) The monster species that spawned more often: baby boomer (freq bonus 6) The monster species that spawned more often: firework loosen (freq bonus 16) The monster species that spawned more often: irreal force fungus (freq bonus 5) The monster species that spawned more often: slimy colony (freq bonus 8) The monster species that spawned more often: grass vampire (freq bonus 6) The monster species that spawned more often: eating gargoyle (freq bonus 4) The monster species that spawned more often: leggy oystering organizing subletting anaerobe (freq bonus 2) The monster species that spawned more often: ant captain (freq bonus 4) The monster species that spawned more often: two ring hobbit (freq bonus 8) The monster species that spawned more often: gorebelly (freq bonus 6) The monster species that spawned more often: billhook thuggery reprovingly coolie (freq bonus 2) The monster species that spawned more often: irresistible colony (freq bonus 2) The monster species that spawned more often: invisible fungus (freq bonus 1) The monster species that spawned more often: shopkeeper crow (freq bonus 18) The monster species that spawned more often: undead twelph (freq bonus 3) The monster species that spawned more often: Undead Sergeant (freq bonus 6) The monster species that spawned more often: yeller ogre (freq bonus 8) The monster trait that was more common: monsters that have beam attacks (freq bonus 4) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 6) The monster trait that was more common: monsters with petrification resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters that count as prince (freq bonus 1) The monster trait that was more common: monsters whose attacks numb you (freq bonus 3) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster species that never randomly spawned: bearded math teacher The monster species that never randomly spawned: water monster The monster species that never randomly spawned: drone warp fungus The monster species that never randomly spawned: adult lindworm The monster species that never randomly spawned: block-heeled pussy The monster species that never randomly spawned: BDSM lady The monster species that never randomly spawned: proscenia sludgy propitiate The monster species that never randomly spawned: fearsome butcher The monster species that never randomly spawned: caning calligraphic The monster species that never randomly spawned: neo inka The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: yoga pants ((null)) The RNG hath decreed that this item was never generated: aule smithing (imba) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 16) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 16) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 16) The RNG hath decreed that this item was generated more often: feminism dragon scale mail ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 3) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 3) The RNG hath decreed that this item was generated more often: brick chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 7) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of item insecurity (arasia, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy plastic ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 1) Trap randomization happened for 1 in 973 traps Next attribute increase check would have come at turn 3486 Strength training was 0 Dexterity training was 0 Wisdom training was -4 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was Caesar The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (502) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of flooding (INESSENTIAL INFILTRATED IVY) scroll of healing (CHENGEBIOCHTHO MYSAGOTH ECHE OO) scroll of mana (TERRAHACK TRASHED THE SAMURAI ROLE) scroll of phase door (GET YOUR PET GIRL IN SLEX) scroll of standard id (DAMN IT) scroll of cure (PROR PERPERCA) * scroll of extra healing (TSCHONBLAEIHA) * scroll of greater mana restoration (VELOX LUXIDREAM) Spellbooks spellbook of healing (possessive) spellbook of resist sleep (rainy) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.