porkman, chaotic male redguardian Priest -------------- |............| |............| |............| |............. |............| |............| -.........@d.| -------------- [Porkman the Aspirant] St10 Dx7 Co12 In5 Wi12 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1450 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 52 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 83% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 59% Food drop chance was reduced to 93% Monster death drops spawned with only 89% chance The following skill was trained at half the usual rate: body armor The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 19) The following skill became harder to train at higher skill levels: scimitar Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 77482 Monster spawn increase reached its maximum at turn 178362 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 3269848 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: human or elf (freq bonus 4) The monster species that spawned more often: undead quarterback (freq bonus 12) The monster species that spawned more often: battlehorse (freq bonus 6) The monster species that spawned more often: iceman (freq bonus 42) The monster species that spawned more often: black smasher (freq bonus 36) The monster species that spawned more often: best high school teacher (freq bonus 32) The monster species that spawned more often: hahaha force fungus (freq bonus 24) The monster species that spawned more often: antimatter stalk (freq bonus 10) The monster species that spawned more often: black and white spore (freq bonus 42) The monster species that spawned more often: mahatma bristol (freq bonus 15) The monster species that spawned more often: momentary cyst (freq bonus 28) The monster species that spawned more often: Graz'zt (freq bonus 60) The monster species that spawned more often: bronze kobold (freq bonus 20) The monster species that spawned more often: Sailor Moon (freq bonus 32) The monster species that spawned more often: wimble purposeful (freq bonus 22) The monster species that spawned more often: ice devil (freq bonus 42) The monster species that spawned more often: retention hound (freq bonus 12) The monster species that spawned more often: flying asshole (freq bonus 15) The monster species that spawned more often: irriant spirit (freq bonus 16) The monster species that spawned more often: warty wort (freq bonus 5) The monster species that spawned more often: jefferson governor wet subkingdom (freq bonus 28) The monster trait that was more common: monsters that collect items (freq bonus 5) The monster species that never randomly spawned: bestia acerbus The monster species that never randomly spawned: fecundate immemorially The monster species that never randomly spawned: illusion horn The monster species that never randomly spawned: swab slabber The monster species that never randomly spawned: rotated shaman The monster species that never randomly spawned: heshogit The monster species that never randomly spawned: rando ant The monster species that never randomly spawned: volt force patch The monster species that never randomly spawned: real sound hound The monster species that never randomly spawned: mithril ripper The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: soiltype stone (gray) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: crystallization (ICY FRYGUY CAVE) The RNG hath decreed that this item was never generated: sanity (squirting) The RNG hath decreed that this item was never generated: nether mist (challenging) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 15) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 39) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy shadow ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 10) The RNG hath decreed that this item was generated more often: lead shot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 2) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 10) The RNG hath decreed that this item was generated more often: aimbot lightning (shrined, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 41) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: energy sap ((null)) The RNG hath decreed that this item was always generated cursed: spec lance ((null)) The RNG hath decreed that this item was always generated cursed: deconstruction (dozed) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this trap was always invisible: gravation trap The RNG hath decreed that this trap was generated more often: bad equipment trap (freq bonus 1) The spell school whose books are more common was enchantment spells (freq bonus 12) The spell school whose books are more common was healing spells (freq bonus 10) Trap randomization happened for 1 in 909 traps Next attribute increase check would have come at turn 410 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having contamination resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Classic Rock, Symphonic Metal and Hardcore Punk Your deity was Hardcore Punk The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (199) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of regular material (MORAL RISE WHEN BURN) scroll of healing (NO ONE RUNS ACT 1 TO FIND A HARLEQUIN CREST) scroll of mana (GO TEAM NASTYTRAP) scroll of phase door (THE IRONCHAD) scroll of standard id (WEREFOO ENDLESSTRANSFORMATION) scroll of cure (RIEN NE VA PLUS) * scroll of extra healing (DEBT) * scroll of greater mana restoration (STACHE EM EXTENDED LUXURIOUS MOUSTACHE) Spellbooks spellbook of healing (hungry) spellbook of knock (hardcover) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.