porkman, chaotic male redguardian Priest ----.- |..@f| |$...| |....| |....| |....| |....| |.... |k...| ------ [Porkman the Aspirant] St11 Dx6 Co12 In7 Wi16 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1520 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 117 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 80% Implant drop chance was reduced to 97% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 82% Tool drop chance was reduced to 98% Food drop chance was reduced to 96% Monster death drops spawned with only 92% chance The following skill was trained at half the usual rate: occult spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: mace The following skill became untrainable after a while: martial arts (turn 40514) The following skill became harder to train at higher skill levels: devices Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 127362 Monster spawn increase reached its maximum at turn 254118 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1659515 The monster class that cannot be genocided was nemese The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: refugee (freq bonus 12) The monster species that spawned more often: sticky warp fungus (freq bonus 12) The monster species that spawned more often: bitchily allspice (freq bonus 12) The monster species that spawned more often: mummified king (freq bonus 112) The monster species that spawned more often: botanized backpack (freq bonus 8) The monster species that spawned more often: giant random monster (freq bonus 48) The monster species that spawned more often: reagent theatre (freq bonus 8) The monster species that spawned more often: nothing at all (freq bonus 4) The monster species that spawned more often: installation trammeling (freq bonus 24) The monster species that spawned more often: The Borshin (freq bonus 12) The monster species that spawned more often: taser turret (freq bonus 9) The monster species that spawned more often: campaigned toed prerecording (freq bonus 9) The monster species that spawned more often: bimmeling rat (freq bonus 8) The monster species that spawned more often: subsoil unclothing (freq bonus 9) The monster species that spawned more often: rodding unlit (freq bonus 8) The monster species that spawned more often: golden mold (freq bonus 6) The monster species that spawned more often: curare laten (freq bonus 24) The monster species that spawned more often: protest vote (freq bonus 9) The monster species that spawned more often: gravity wort (freq bonus 2) The monster species that spawned more often: anuban jackal (freq bonus 24) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 8) The monster trait that was more common: monsters whose attacks shank you out of your armor (freq bonus 1) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 4) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster species that never randomly spawned: black jelly The monster species that never randomly spawned: giant error The monster species that never randomly spawned: biohazard crudely The monster species that never randomly spawned: embalmed corpse The monster species that never randomly spawned: alien charier The monster species that never randomly spawned: greengrocer lowered The monster species that never randomly spawned: unmixed detoxicating snowballed switchman The monster species that never randomly spawned: starter lurker The monster species that never randomly spawned: petty numb fly The monster species that never randomly spawned: psi bulb The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: discount action (cashed) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: cubic star ((null)) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 22) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of opaque thoughts (fearsome helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 59) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 31) The RNG hath decreed that this item was generated more often: farming (poultry, freq bonus 11) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 6) The RNG hath decreed that this item was generated more often: full lead suit ((null), freq bonus 134) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: random dart ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: material bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of pumping (shaven, freq bonus 8) The RNG hath decreed that this item was generated more often: defog (above ground, freq bonus 11) The RNG hath decreed that this item was generated more often: mountains (mountainous, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy brick ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: leather nunchiaku ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 10) The RNG hath decreed that this item was generated more often: geyser (stolen, freq bonus 7) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: monnoise stone (gray) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: dayshift (thebes) The RNG hath decreed that this trap was always invisible: amnesia trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 10) Trap randomization happened for 1 in 585 traps Next attribute increase check would have come at turn 879 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (1747) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of chaos terrain (STOP IN THE RACE SLIDE) scroll of healing (ZHNAERZTLICHE BEHANDLUNG) scroll of mana (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of phase door (ERIKISEPHEARARACHARAPHTHISKERA) scroll of standard id (THE SHITTY SLIDING ZIP CLOSURE SLITS EVERYTHING) scroll of cure (RESURRECTION) * scroll of extra healing (GOT UP 20 LEVELS AS LOSTSOUL AND THEN SAVEGAME CORRUPTION) * scroll of greater mana restoration (IGNORE SHELL BLOC RING) Spellbooks spellbook of healing (pageless) spellbook of light (antichrist) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.