porkman, chaotic male redguardian Priest -+-.------------------ |....................| |....................| |..o........$........| |.o..................| |....................| |.@............- |..d...........| ---------------- [Porkman the Aspirant] St9 Dx12 Co13 In7 Wi13 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1470 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 6 Tool identification only worked 5 times out of 24 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 90% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 98% Tool drop chance was reduced to 82% Food drop chance was reduced to 79% Monster death drops spawned with only 92% chance The following skill was limited to skilled proficiency: searching The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 48) The following skill became harder to train at higher skill levels: morning star Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24227 Monster spawn increase reached its maximum at turn 161869 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 402792 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: GR (freq bonus 108) The monster species that spawned more often: protract shapable (freq bonus 24) The monster species that spawned more often: steel beetle (freq bonus 20) The monster species that spawned more often: renai over meshera (freq bonus 108) The monster species that spawned more often: samurai (freq bonus 4) The monster species that spawned more often: sudo kudo (freq bonus 12) The monster species that spawned more often: select spade (freq bonus 8) The monster species that spawned more often: corpse hound (freq bonus 16) The monster species that spawned more often: trounce gridlock (freq bonus 6) The monster species that spawned more often: capture girdle (freq bonus 3) The monster species that spawned more often: seasoned marshaling (freq bonus 4) The monster species that spawned more often: interchanging teeming (freq bonus 16) The monster species that spawned more often: sloppy mold (freq bonus 20) The monster species that spawned more often: ferrous boomer (freq bonus 24) The monster species that spawned more often: eroticity queen (freq bonus 5) The monster species that spawned more often: hobbit marathon finisher (freq bonus 40) The monster species that spawned more often: mine giant rat (freq bonus 72) The monster species that spawned more often: unverified godly (freq bonus 28) The monster species that spawned more often: greater ice spawn (freq bonus 20) The monster species that spawned more often: marihuana smoker (freq bonus 32) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 3) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 4) The monster trait that was more common: monsters that have lash attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster species that never randomly spawned: five of spades The monster species that never randomly spawned: undead hussy The monster species that never randomly spawned: blood banshee The monster species that never randomly spawned: noncontent nymph The monster species that never randomly spawned: hitec warp patch The monster species that never randomly spawned: petty cliff play figure The monster species that never randomly spawned: retailer scalding The monster species that never randomly spawned: inseparably riel The monster species that never randomly spawned: valiant wyvern The monster species that never randomly spawned: petit mimic The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 7) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 18) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: regular material (NEED TONS OF SCROLLS TO GET CRAPPY SILVER OR CHAIN, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 5) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 3) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 22) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 8) Trap randomization happened for 1 in 886 traps Next attribute increase check would have come at turn 178 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from drunken boxing (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Tax Evasion, Murder and Arson and Prison Outbreak Your deity was Prison Outbreak The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (81) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of food detection (NIOQUO TARGO) scroll of healing (ELF CHANGE FORME BY STUNT) scroll of mana (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of phase door (LAST AUX SPROING) scroll of standard id (WAKE ME UP AND SIGH) scroll of cure (KITCHACK IS NOT A KITCHEN SINK) * scroll of extra healing (ZESE PLASHCH) * scroll of greater mana restoration (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) Spellbooks spellbook of healing (starry) spellbook of wizard lock (dawn) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.