porkman, chaotic male redguardian Priest -------------- |.........d..| -............| |.........F..| |@...........| |............| |............| -------------- [Porkman the Aspirant] St11 Dx11 Co11 In6 Wi10 Ch8 PriRedMalCha S21 Dlvl:1 $1 HP26(28) Pw20(20) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1460 T26 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. r - a blessed finalized luminescent potion {0}. s - an uncursed trigonal wand {0}. You displaced your little dog. t - an uncursed desaturated ring {0}. u - an uncursed plutonium wand {0}. 1 gold piece. What do you want to zap? [su or ?*] In what direction? [47896321><] The bolt of fire bounces! The bolt of fire hits you! [-3 -> 25] What do you want to zap? [su or ?*] In what direction? [47896321><] The sleep ray hits the spore lichen. The sleep ray hits the little dog. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: infravision Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 88% Potion drop chance was reduced to 88% Armor drop chance was reduced to 83% Food drop chance was reduced to 86% Monster death drops spawned with only 79% chance The following skill was limited to basic proficiency: polearms The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: bow (turn 6) Heavy curses were more common by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53817 Monster spawn increase reached its maximum at turn 215817 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2688320 The monster class that cannot be genocided was light The monster species that spawned more often: keno (freq bonus 2) The monster species that spawned more often: petrolich (freq bonus 4) The monster species that spawned more often: sand mite (freq bonus 1) The monster species that spawned more often: apprentice light wall (freq bonus 4) The monster species that spawned more often: chaosar (freq bonus 2) The monster species that spawned more often: giant trapdoor spider (freq bonus 4) The monster species that spawned more often: SIR (freq bonus 4) The monster species that spawned more often: rat zombie (freq bonus 18) The monster species that spawned more often: hobbit wizard (freq bonus 8) The monster species that spawned more often: singing sand (freq bonus 15) The monster species that spawned more often: dharmic wholehearted dustily supplemental (freq bonus 3) The monster species that spawned more often: troll cleric (freq bonus 56) The monster species that spawned more often: adult glowing dragon (freq bonus 12) The monster species that spawned more often: hardcore kobold shaman (freq bonus 6) The monster species that spawned more often: great projection statue (freq bonus 6) The monster species that spawned more often: neg grue (freq bonus 8) The monster species that spawned more often: breeder (freq bonus 36) The monster species that spawned more often: blade naga (freq bonus 12) The monster species that spawned more often: mediated twosome (freq bonus 8) The monster species that spawned more often: petty vogon (freq bonus 3) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 4) The monster trait that was more common: monsters that have kick attacks (freq bonus 10) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 6) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 4) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster species that never randomly spawned: sensei newt The monster species that never randomly spawned: zyborg The monster species that never randomly spawned: samba opaquely The monster species that never randomly spawned: smart beo The monster species that never randomly spawned: anti-vampire The monster species that never randomly spawned: stillwater kamerel The monster species that never randomly spawned: green firebird The monster species that never randomly spawned: luminescent force patch The monster species that never randomly spawned: ocean bug The monster species that never randomly spawned: transsylvanian The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: pet AI stone (gray) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: material bolt ((null)) The RNG hath decreed that this item was never generated: leadbar ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: tar chain ((null)) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 3) The RNG hath decreed that this item was generated more often: dark horn ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: eternal pole ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 8) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 4) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 29) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 3) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 14) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 8) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 7) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 11) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 2) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 28) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this trap was always invisible: uncalled trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 1) Trap randomization happened for 1 in 907 traps Next attribute increase check would have come at turn 179 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1446 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Malroth The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (129) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of teleportation (DASH EM EXTENDED 100 METERS) scroll of healing (PRIUS SA) scroll of mana (SLEX IS VERY POPULAR IN RUSSIA) scroll of phase door (A IS FOR AMY WHO FELL DOWN THE STAIRS) scroll of standard id (RAINBOW FRENZY) scroll of cure (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) * scroll of extra healing (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) * scroll of greater mana restoration (HTH HAND GFY) Spellbooks spellbook of healing (raised) spellbook of detect food (shining) Potions * potion of water (clear) Wands wand of fire (plutonium) wand of sleep (trigonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 2 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (62 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 21 points,