porkman, chaotic male redguardian Priest ----+- ------------ |..... ..........| |...... ..........| |...... ..........| |....... ..........| |....... ..........| |....... ........... |........ ..........| |........ ..........| |........ ..........| |......... ..........| |......... -..........| |......... |..........| |.......... |..........| |..........---..........| |.......................| |............a..........| |.......................| |.......................| |.......................| |.......................| |.......................| |.......................| |.......................| |............f@.........| ------------------------- [Porkman the Aspirant] St14 Dx8 Co8 In6 Wi12 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1460 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 209 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 95% Ring drop chance was reduced to 95% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 16% Potion drop chance was reduced to 92% Armor drop chance was reduced to 88% Monster death drops spawned with only 81% chance The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: gun control The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: body spells (turn 7) The following skill became untrainable after a while: dart (turn 48151) The following skill couldn't be trained before a certain turn number is reached: trident (turn 9127) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16571 Monster spawn increase reached its maximum at turn 70778 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8095040 The monster class that cannot be genocided was nemese The monster species that spawned more often: anthrazite mold (freq bonus 8) The monster species that spawned more often: hahaha nymph (freq bonus 6) The monster species that spawned more often: throbber substandard narcotine (freq bonus 2) The monster species that spawned more often: goddaughter effervesced (freq bonus 4) The monster species that spawned more often: glibbery slime (freq bonus 27) The monster species that spawned more often: dewgong (freq bonus 24) The monster species that spawned more often: perjurer breeched (freq bonus 2) The monster species that spawned more often: fungoid growth (freq bonus 18) The monster species that spawned more often: watch kieutenant (freq bonus 4) The monster species that spawned more often: baby umber hulk (freq bonus 9) The monster species that spawned more often: fluidic semper interlock ballute (freq bonus 10) The monster species that spawned more often: Desk Kop (freq bonus 6) The monster species that spawned more often: ultramarine stalk (freq bonus 3) The monster species that spawned more often: corroding turret (freq bonus 8) The monster species that spawned more often: wonderful lady (freq bonus 6) The monster species that spawned more often: maud growth (freq bonus 2) The monster species that spawned more often: yerles cyborg soldier (freq bonus 8) The monster species that spawned more often: green draconian (freq bonus 15) The monster species that spawned more often: static electricity (freq bonus 2) The monster species that spawned more often: sulfur force fungus (freq bonus 3) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 4) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster species that never randomly spawned: blank warp patch The monster species that never randomly spawned: nopre cockatrice The monster species that never randomly spawned: blight rat The monster species that never randomly spawned: vomitous ghoul The monster species that never randomly spawned: recant grubworm The monster species that never randomly spawned: Inspector Kleever The monster species that never randomly spawned: deadly permamimic The monster species that never randomly spawned: unpleasant oversleeping The monster species that never randomly spawned: nyrse The monster species that never randomly spawned: doomsay The monster class that more likely to generate with musable stuff: elemental The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: amulet of sanity treble (tremolo) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: line loss (linear) The RNG hath decreed that this item was never generated: contamination (unstable) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 103) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 8) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 24) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 19) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of evil variant (voicer, freq bonus 12) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 5) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 13) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 5) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 7) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: powder spray (blooming, freq bonus 10) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: implant of beholding (defiled) The RNG hath decreed that this item was always generated cursed: enhance breath (specific) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: preaching (actionistic) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: too heavy trap The RNG hath decreed that this trap was generated more often: air trap (freq bonus 4) Trap randomization happened for 1 in 976 traps Next attribute increase check would have come at turn 711 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having double attacks (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Dungeon Collapse, Segfault Bug and Game Freeze Your deity was Game Freeze The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (126) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 86% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of proof armor (YOU REALLY BECOME STRONGER) scroll of healing (SNU QQQ) scroll of mana (LOREM IPSUM) scroll of phase door (DEBT) scroll of standard id (POPO LILI TIKTIK) scroll of cure (FUCK THE NOTELEPORT RULES) * scroll of extra healing (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) * scroll of greater mana restoration (PROBABLY THE INCAPABLE PATCH TEAM INTRODUCED THE BUG) Spellbooks spellbook of healing (momentary) spellbook of detect monsters (nexus) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.