porkman, chaotic male redguardian Priest --.-- |...| |...| |...| |...| |.@f| ----- [Porkman the Aspirant] St7 Dx6 Co12 In6 Wi13 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1310 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 98% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 28% Implant drop chance was reduced to 81% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 91% Tool drop chance was reduced to 78% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 95% chance The following skill was trained at half the usual rate: spirituality The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: whip (turn 46) The following skill became untrainable if you tried to train it too early: firearms (turn 20) The following skill became harder to train at higher skill levels: axe Heavy curses were more common by 64% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 51933 Monster spawn increase reached its maximum at turn 179409 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 17847540 The monster class that cannot be genocided was bat or bird Today, this monster class was always generated invisible: wall monster The monster species that spawned more often: rastered patch (freq bonus 2) The monster species that spawned more often: swarm nymph (freq bonus 4) The monster species that spawned more often: fiend domicil (freq bonus 12) The monster species that spawned more often: beginner elemental (freq bonus 1) The monster species that spawned more often: backwater outbalance (freq bonus 6) The monster species that spawned more often: black warp patch (freq bonus 1) The monster species that spawned more often: scanning excited (freq bonus 8) The monster species that spawned more often: defunct etiolated (freq bonus 12) The monster species that spawned more often: fanged horror (freq bonus 18) The monster species that spawned more often: deducted ballyhooing (freq bonus 6) The monster species that spawned more often: bedazzling tabletting spurning (freq bonus 9) The monster species that spawned more often: mizzly holder (freq bonus 4) The monster species that spawned more often: undead cracker (freq bonus 6) The monster species that spawned more often: coldcat (freq bonus 6) The monster species that spawned more often: contamination fungus (freq bonus 20) The monster species that spawned more often: failed existence (freq bonus 4) The monster species that spawned more often: important zruty (freq bonus 8) The monster species that spawned more often: dim warp fungus (freq bonus 6) The monster species that spawned more often: aboleth (freq bonus 6) The monster species that spawned more often: very spiked devil (freq bonus 8) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 3) The monster trait that was more common: monsters with death resistance (freq bonus 9) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 5) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster species that never randomly spawned: splash elemental The monster species that never randomly spawned: young adult silver dragon The monster species that never randomly spawned: psalmed abreact camellia The monster species that never randomly spawned: wereacidblob The monster species that never randomly spawned: floating fish The monster species that never randomly spawned: desexualization shantung loanable The monster species that never randomly spawned: irresistible mushroom The monster species that never randomly spawned: humape The monster species that never randomly spawned: young psychic dragon The monster species that never randomly spawned: belling rat The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: yellow lightsaber (lightsaber) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: giant foot (feetsy) The RNG hath decreed that this item was never generated: nether (GALADRIEL YOU ARE INSANE) The RNG hath decreed that this item was never generated: yoga pants ((null)) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 10) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 14) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 16) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gemstone lash ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 15) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 8) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 6) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 8) The RNG hath decreed that this item was generated more often: jumping (fantastic, freq bonus 8) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 4) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 18) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 3) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 2) The RNG hath decreed that this item was always generated cursed: batleth ((null)) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was always generated cursed: tapered mail ((null)) The RNG hath decreed that this item was always generated cursed: null chain ((null)) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 2) Trap randomization happened for 1 in 745 traps Trap difficulty was increased by 16 Next attribute increase check would have come at turn 555 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having keen memory (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was B-a-a-l The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (205) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of confuse monster (MEAD NI NAJAP) scroll of healing (THE PLAY GOES 90 MINUTES) scroll of mana (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of phase door (42) scroll of standard id (SP00KOFTHENECROSP00KER) scroll of cure (KESALAN PATHARAN) * scroll of extra healing (HEAL A WOUND BY CALLING MANSERVENT) * scroll of greater mana restoration (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) Spellbooks spellbook of healing (chthonic) spellbook of resist poison (stylish) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (47 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.