porkman, chaotic male redguardian Priest --------------- |.........@...| |........f....| |.............+ |.............| |.............| |.!...........| --------------- [Porkman the Aspirant] St8 Dx11 Co6 In4 Wi10 Ch9 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1040 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 24 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 47% Ring drop chance was reduced to 78% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 93% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: occult spells The following skill was limited to skilled proficiency: searching The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 46775) Sticky curses were more common by 34% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 63804 Monster spawn increase reached its maximum at turn 230460 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1379893 The monster class that cannot be genocided was light The monster species that spawned more often: microfilming bailsmen (freq bonus 8) The monster species that spawned more often: werestilettosandal (freq bonus 6) The monster species that spawned more often: nemi basher (freq bonus 10) The monster species that spawned more often: baywood orrery (freq bonus 4) The monster species that spawned more often: oak sage (freq bonus 3) The monster species that spawned more often: cyan femmy (freq bonus 6) The monster species that spawned more often: runoff stalk (freq bonus 3) The monster species that spawned more often: greater lemure (freq bonus 2) The monster species that spawned more often: Tulzscha, the Green Flame (freq bonus 9) The monster species that spawned more often: trapper (freq bonus 36) The monster species that spawned more often: stunter (freq bonus 48) The monster species that spawned more often: cockroachicus (freq bonus 18) The monster species that spawned more often: Aleax daybook (freq bonus 1) The monster species that spawned more often: dharma tropine (freq bonus 2) The monster species that spawned more often: deathly horseman (freq bonus 12) The monster species that spawned more often: gold beetle (freq bonus 2) The monster species that spawned more often: mid centaur (freq bonus 16) The monster species that spawned more often: multi-hued dragon worm (freq bonus 6) The monster species that spawned more often: idiotic mimic (freq bonus 20) The monster species that spawned more often: suxxor (freq bonus 4) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 4) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 4) The monster trait that was more common: monsters that imitate (freq bonus 5) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster species that never randomly spawned: manta rayarn The monster species that never randomly spawned: castle devil The monster species that never randomly spawned: undead altmer The monster species that never randomly spawned: sticky force patch The monster species that never randomly spawned: lemming aviator The monster species that never randomly spawned: ecstasy worm The monster species that never randomly spawned: bright blue force patch The monster species that never randomly spawned: cheater wolf The monster species that never randomly spawned: young adult negative dragon The monster species that never randomly spawned: panlantic colombian potato The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: elm street stone (gray) The RNG hath decreed that this item was never generated: heavy crossbow bolt ((null)) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 19) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 3) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 10) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 42) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of scent (panting, freq bonus 20) The RNG hath decreed that this item was generated more often: basinet ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 436) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 9) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 128) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 20) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 6) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 5) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 58) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 82) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: spelldrain gloves (bise gloves) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this trap was always invisible: pokelie trap The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 2) Trap randomization happened for 1 in 689 traps Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Air, Frost and Smoke Your deity was Smoke The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (132) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of magic mapping (CHOP CHOP MASTA ONION) scroll of healing (EXTORTION RACKET) scroll of mana (NO TNILCYR ALLIK) scroll of phase door (IGNORANT WEATHER) scroll of standard id (SCARAB BEETLES SHOULD HAVE MINUS20 AC) scroll of cure (PHYSIC STUNT DAMAGE SMALLERS) * scroll of extra healing (ACHAT SHTAYIM SHALOSH) * scroll of greater mana restoration (TRY HARD) Spellbooks spellbook of healing (japanese) spellbook of detect monsters (sour) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.