porkman, chaotic male redguardian Priest ### #@# #-# [Porkman the Aspirant] St10 Dx5 Co14 In7 Wi7 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1570 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: infravision Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 71% chance Musable item generation frequency had a negative bias of 77% Ring drop chance was reduced to 97% Wand drop chance was reduced to 99% Potion drop chance was reduced to 84% Armor drop chance was reduced to 75% Tool drop chance was reduced to 99% Food drop chance was reduced to 92% Monster death drops spawned with only 73% chance The following skill was trained at one fifth the usual rate: high heels The following skill became untrainable after a while: chaos spells (turn 10201) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48345 Monster spawn increase reached its maximum at turn 194447 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 725634 The monster class that cannot be genocided was lich The monster species that spawned more often: little femmy (freq bonus 27) The monster species that spawned more often: hidden jatan (freq bonus 3) The monster species that spawned more often: colorful warp patch (freq bonus 24) The monster species that spawned more often: vile temptress (freq bonus 18) The monster species that spawned more often: king slug (freq bonus 8) The monster species that spawned more often: moldy warp fungus (freq bonus 8) The monster species that spawned more often: cretonne stateliest (freq bonus 20) The monster species that spawned more often: laserdisk cappy (freq bonus 4) The monster species that spawned more often: freezing penguin (freq bonus 8) The monster species that spawned more often: green icky thing (freq bonus 2) The monster species that spawned more often: dim ray (freq bonus 4) The monster species that spawned more often: somberly bumpering (freq bonus 72) The monster species that spawned more often: goblin zombie (freq bonus 10) The monster species that spawned more often: drowner eel (freq bonus 8) The monster species that spawned more often: house master (freq bonus 6) The monster species that spawned more often: nexus holler (freq bonus 12) The monster species that spawned more often: ledy jelly (freq bonus 7) The monster species that spawned more often: promise psychopathology (freq bonus 6) The monster species that spawned more often: deep fiend (freq bonus 2) The monster species that spawned more often: bust supersecret advice rifling unverified bosoming (freq bonus 4) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster trait that was more common: monsters that have lash attacks (freq bonus 12) The monster trait that was more common: monsters that count as hobbit (freq bonus 6) The monster trait that was more common: monsters that are mindless (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 8) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 3) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster species that never randomly spawned: telepathy goofed The monster species that never randomly spawned: magthewer The monster species that never randomly spawned: older fly The monster species that never randomly spawned: runoff warp fungus The monster species that never randomly spawned: barbed dogberry The monster species that never randomly spawned: quasit The monster species that never randomly spawned: delicacy pompously The monster species that never randomly spawned: giant red jellyfish The monster species that never randomly spawned: monochrome force fungus The monster species that never randomly spawned: Alabaster elf-elder The monster class that more likely to generate with musable stuff: sea monster The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: nano suit ((null)) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: implant of dispatch (vodoun) The RNG hath decreed that this item was never generated: negative dragon scale mail ((null)) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 215) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 16) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 3) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 2) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 3) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 6) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 9) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 10) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: allpicking gloves (flower gloves) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: lead clump (gray) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: lizard scale mail ((null)) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: acid pit (freq bonus 8) The spell school whose books are more common was occult spells (freq bonus 4) The spell school whose books are more common was chaos spells (freq bonus 20) Trap randomization happened for 1 in 962 traps Next attribute increase check would have come at turn 488 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having double attacks (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Laya, Orakio and Dark Force Your deity was Dark Force The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could have safely prayed (152) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (EXTORTION RACKET) scroll of mana (TRAETOR HORIGO) scroll of phase door (CURASED COFFIN IS NOT A MISSPELLING) scroll of standard id (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) scroll of cure (YET ANOTHER SCROLL LABEL) * scroll of extra healing (RAINBOW FRENZY) * scroll of greater mana restoration (TU HAI DEVIATO DAL PERCORSO MORTALE) Spellbooks spellbook of healing (tall) spellbook of resist poison (blowing) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.