porkman, chaotic male redguardian Priest ----------------------- |.....................| |.....................| ......................| |.....................| |.........Uf@.........| -----+----------- ----- [Porkman the Aspirant] St7 Dx4 Co8 In6 Wi12 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1110 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: half physical damage Ring identification only worked 4 times out of 41 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 57% Wand drop chance was reduced to 95% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 58% Food drop chance was reduced to 92% Monster death drops spawned with only 90% chance The following skill could not be trained at all: healing spells The following skill was limited to skilled proficiency: axe The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 25839) The following skill became harder to train at higher skill levels: broadsword Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49414 Monster spawn increase reached its maximum at turn 166223 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 254538 The monster class that cannot be genocided was humanoid The monster species that spawned more often: porter genetic engineer (freq bonus 6) The monster species that spawned more often: incantation narrating (freq bonus 6) The monster species that spawned more often: orc deeper (freq bonus 2) The monster species that spawned more often: mensurative forfeitable (freq bonus 5) The monster species that spawned more often: snakewoman priestess (freq bonus 2) The monster species that spawned more often: brightlight (freq bonus 2) The monster species that spawned more often: criminal of the service (freq bonus 2) The monster species that spawned more often: smartening handpicking (freq bonus 2) The monster species that spawned more often: very evasive killer bee (freq bonus 2) The monster species that spawned more often: legion devil general (freq bonus 4) The monster species that spawned more often: subduing willow (freq bonus 10) The monster species that spawned more often: real colony (freq bonus 12) The monster species that spawned more often: sucker wort (freq bonus 6) The monster species that spawned more often: bulette (freq bonus 3) The monster species that spawned more often: gnorf (freq bonus 4) The monster species that spawned more often: hitec colony (freq bonus 1) The monster species that spawned more often: teddy bear (freq bonus 3) The monster species that spawned more often: steel ghost (freq bonus 8) The monster species that spawned more often: mint vortex (freq bonus 2) The monster species that spawned more often: wild boar (freq bonus 72) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 12) The monster species that never randomly spawned: flying rust monster The monster species that never randomly spawned: ski-jir The monster species that never randomly spawned: Woodland-quendi wierdo The monster species that never randomly spawned: Lugribossk The monster species that never randomly spawned: spell sucker The monster species that never randomly spawned: elder cancel dragon The monster species that never randomly spawned: favoritism insolvable misinterpreting The monster species that never randomly spawned: keg misinterpret The monster species that never randomly spawned: clockwise jejunum The monster species that never randomly spawned: airhack demon The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 2) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 64) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: preaching (actionistic, freq bonus 14) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 17) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 6) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 7) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 87) The RNG hath decreed that this item was generated more often: cloak of bad part (old-fashioned cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 4) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 33) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: snow (tall) The RNG hath decreed that this item was always generated cursed: heroic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: outta depth trap (freq bonus 12) Trap randomization happened for 1 in 544 traps Next attribute increase check would have come at turn 309 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Jure of Healing, Mani of Machine and Eyth of Infidel Your deity was Eyth of Infidel The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (1196) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of fire (CASH EM OUSSIDE HOW BOU DAH) scroll of healing (BATH BLACK HORSE OW CURING PARK) scroll of mana (STATUS DISAPER WHEN RAIN) scroll of phase door (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) scroll of standard id (ROHAN KISHIBAE) scroll of cure (THE MIDDLE FINGER OF ELBERETH) * scroll of extra healing (TICK TOCK TRAUMA) * scroll of greater mana restoration (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) Spellbooks spellbook of healing (spiral-bound) spellbook of light (defiled) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.