porkman, chaotic male redguardian Priest ---X- |...| ..[. |?..| |rf.. |..@| ---.- [Porkman the Aspirant] St9 Dx7 Co11 In6 Wi15 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1360 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: the Force You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 194 Scroll drop chance was reduced to 78% Ring drop chance was reduced to 96% Wand drop chance was reduced to 54% Amulet drop chance was reduced to 27% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 95% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: body spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: morning star (turn 292) The following skill became untrainable after a while: boomerang (turn 23634) The following skill couldn't be trained before a certain turn number is reached: flail (turn 97377) Heavy curses were more common by 17% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 38148 Monster spawn increase reached its maximum at turn 198141 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1340560 The monster class that cannot be genocided was mummy The monster species that spawned more often: Eveline's sneaker (freq bonus 4) The monster species that spawned more often: colorless mold (freq bonus 2) The monster species that spawned more often: magnetic warp fungus (freq bonus 16) The monster species that spawned more often: druktor (freq bonus 6) The monster species that spawned more often: sympathized mpg (freq bonus 9) The monster species that spawned more often: crobat (freq bonus 2) The monster species that spawned more often: pavilion halidom osage agglutinated (freq bonus 4) The monster species that spawned more often: bandersnatch boss (freq bonus 15) The monster species that spawned more often: Rimururu (freq bonus 16) The monster species that spawned more often: celtic (freq bonus 6) The monster species that spawned more often: Knight of Empty Reflections (freq bonus 8) The monster species that spawned more often: moaning corpse (freq bonus 12) The monster species that spawned more often: wallower scrimping (freq bonus 2) The monster species that spawned more often: stemmed getup misgovern (freq bonus 8) The monster species that spawned more often: tamboura statutory (freq bonus 3) The monster species that spawned more often: dwarven messenger (freq bonus 12) The monster species that spawned more often: fancy lobster (freq bonus 30) The monster species that spawned more often: shade monster (freq bonus 8) The monster species that spawned more often: unfederated dish sahara phlegm advantage (freq bonus 16) The monster species that spawned more often: rimy laniard brilliant (freq bonus 8) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 7) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 6) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster species that never randomly spawned: juggled llama enshrouding The monster species that never randomly spawned: supple hatchet The monster species that never randomly spawned: detestably relax The monster species that never randomly spawned: real disenchantment hound The monster species that never randomly spawned: aspic delineation The monster species that never randomly spawned: small predator The monster species that never randomly spawned: undertaker The monster species that never randomly spawned: remorselessly defiling The monster species that never randomly spawned: pinhead shark The monster species that never randomly spawned: blue-green warp fungus The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: heavy silk ball ((null)) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: purification (fresh) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 15) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 4) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 17) The RNG hath decreed that this item was generated more often: cryptic saber ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: feminism (PINK IS A MANLY COLOR, freq bonus 8) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 32) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 30) The RNG hath decreed that this item was generated more often: dark bar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: tactical nuke (governmental, freq bonus 9) The RNG hath decreed that this item was generated more often: violet spell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: one point shoot (magnum, freq bonus 10) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 10) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: heroic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 4) Trap randomization happened for 1 in 421 traps Next attribute increase check would have come at turn 931 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Pangu, Bulaing and Apsu Your deity was Apsu The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (1189) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of enchant weapon (WORLD FALL) scroll of healing (ITE TI KE NI A TE TI KANNAA) scroll of mana (NYEHEHE) scroll of phase door (XYZZY) scroll of standard id (SEE IF I CARE) scroll of cure (YOUR SISTER LOOKS LIKE A STEAMROLLER) * scroll of extra healing (WASH MY PAST AWAY) * scroll of greater mana restoration (KCATTA SOD) Spellbooks spellbook of healing (perpetual) spellbook of resist sleep (phormium) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.