porkman, chaotic male redguardian Priest ----------- |...P.....| |..d......+ |..@......| |.........+ ---.------- [Porkman the Aspirant] St6 Dx5 Co12 In6 Wi13 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1260 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 189 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 89% Wand drop chance was reduced to 52% Potion drop chance was reduced to 90% Armor drop chance was reduced to 70% Tool drop chance was reduced to 86% Food drop chance was reduced to 59% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill became untrainable if you tried to train it too early: two-handed sword (turn 1) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 81405) The following skill became harder to train at higher skill levels: memorization Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 83069 Monster spawn increase reached its maximum at turn 354965 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1745759 The monster class that cannot be genocided was Keystone Kop The monster species that spawned more often: hc mom (freq bonus 3) The monster species that spawned more often: festooning khalif (freq bonus 4) The monster species that spawned more often: mare nymph (freq bonus 12) The monster species that spawned more often: young silver dragon (freq bonus 6) The monster species that spawned more often: Sandra's plateau boot (freq bonus 6) The monster species that spawned more often: beheaded countercurrent (freq bonus 8) The monster species that spawned more often: weaponized vomortex (freq bonus 16) The monster species that spawned more often: Crone Lily (freq bonus 8) The monster species that spawned more often: Radio Kleever (freq bonus 12) The monster species that spawned more often: centaur renger (freq bonus 6) The monster species that spawned more often: feminism gaze (freq bonus 4) The monster species that spawned more often: magic ray (freq bonus 6) The monster species that spawned more often: winter wolf boss (freq bonus 28) The monster species that spawned more often: unexcused concertedly (freq bonus 4) The monster species that spawned more often: Warder Kommissioner (freq bonus 18) The monster species that spawned more often: soul hole (freq bonus 12) The monster species that spawned more often: trousershitter man (freq bonus 4) The monster species that spawned more often: ruralite cinnamon (freq bonus 2) The monster species that spawned more often: dark potato (freq bonus 6) The monster species that spawned more often: alarm star (freq bonus 4) The monster trait that was more common: monsters that cause terrain terror (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 4) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster species that never randomly spawned: crockery prodigiously slush telling The monster species that never randomly spawned: filled energar The monster species that never randomly spawned: volt force fungus The monster species that never randomly spawned: crypto plainest The monster species that never randomly spawned: tazer The monster species that never randomly spawned: Janina The monster species that never randomly spawned: toxify overcrowded The monster species that never randomly spawned: beamer The monster species that never randomly spawned: giga mumak The monster species that never randomly spawned: PDP-11 The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was never generated: heavy metal ball ((null)) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 32) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 18) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 7) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: short blade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 44) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of menstrating (moaning, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 9) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: medium mithril-coat ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 47) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 3) Trap randomization happened for 1 in 843 traps Next attribute increase check would have come at turn 360 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Mercury, Venus and Mars Your deity was Mars The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (461) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 71% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of enchant armor (SUDDENLY THE ALTAR VANISHES) scroll of healing (FUCCHACK ASCII PORN GAME) scroll of mana (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of phase door (CARPE DIEM) scroll of standard id (TEAMPEAK) scroll of cure (GREAT GATE OF OBLIVION) * scroll of extra healing (ORKAEL) * scroll of greater mana restoration (CAPLOSS TRIANGLE INSTADEATH) Spellbooks spellbook of healing (pristine) spellbook of detect monsters (acidic) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.