porkman, chaotic male redguardian Priest ---------------------------------- |.d$@..................<.........| |..&.............................| |............................F...| ---------------+-+---------------- [Porkman the Acolyte] St13 Dx6 Co14 In5 Wi10 Ch6 PriRedMalCha S240 Dlvl:1 $0 HP-8(54) Pw42(42) AC5 MC0 Mov12 Sn0 Xp3/60 Wt40/1800 T52 Stn Latest messages The bolt of lightning hits Geryon! The bolt of lightning bounces! The bolt of lightning hits Geryon! The bolt of lightning hits you! You miss Geryon. The little dog picks up 5 gold pieces {0}. There is a wall in the way! You hit Geryon! Geryon claws you! [-8 -> 19] Geryon tramples over you! [-8 -> 11] Geryon stings you! [-4 -> 7] Warning: HP low! You miss Geryon. You just miss the little dog. The little dog drops 5 gold pieces. Geryon claws you! You die... Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls j - a blessed scroll of symbiosis {0} k - 5 uncursed scrolls of healing {0} l - 4 ^ uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed fireproof spellbook of healing (1:2) {0} i - a blessed spellbook of detect food (0:4) {0} Potions d - 3 potions of holy water {0} e - a finalized potion of holy water {0} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 11 You carried 0 sins You could not have this property at all: curse resistance You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 45% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 88% Wand drop chance was reduced to 63% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 88% Tool drop chance was reduced to 96% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: flail The following skill became untrainable if you tried to train it too early: body spells (turn 8) Sticky curses were more common by 5% Heavy curses were more common by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 122448 Monster spawn increase reached its maximum at turn 200027 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 329766 The monster class that cannot be genocided was lich The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: killertrice (freq bonus 9) The monster species that spawned more often: crimped translative pomp (freq bonus 3) The monster species that spawned more often: sallowy prest coming nuanced (freq bonus 4) The monster species that spawned more often: great gray dragon (freq bonus 10) The monster species that spawned more often: difficult lead golem (freq bonus 60) The monster species that spawned more often: miss gentle-soft (freq bonus 36) The monster species that spawned more often: complied existed (freq bonus 6) The monster species that spawned more often: reheated invocation (freq bonus 3) The monster species that spawned more often: doubled zombie (freq bonus 32) The monster species that spawned more often: Vorlon (freq bonus 8) The monster species that spawned more often: ruby growth (freq bonus 42) The monster species that spawned more often: oasis girl (freq bonus 15) The monster species that spawned more often: upheaver puffer (freq bonus 8) The monster species that spawned more often: froze bug (freq bonus 8) The monster species that spawned more often: tree patch (freq bonus 15) The monster species that spawned more often: masterstealer (freq bonus 16) The monster species that spawned more often: oligarchy offloaded matzoh (freq bonus 4) The monster species that spawned more often: undiget (freq bonus 4) The monster species that spawned more often: overlayer farting noise (freq bonus 30) The monster species that spawned more often: charcoal fungus (freq bonus 5) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 6) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 4) The monster trait that was more common: monsters that make orc sounds (freq bonus 1) The monster species that never randomly spawned: unexpected nymph The monster species that never randomly spawned: Unfair Archon The monster species that never randomly spawned: Larissa The monster species that never randomly spawned: small door mimic The monster species that never randomly spawned: plaguebearer of Nurgle The monster species that never randomly spawned: tail gutter The monster species that never randomly spawned: barrenly horseback clammiest bookmobile The monster species that never randomly spawned: gavil The monster species that never randomly spawned: lawny rehired The monster species that never randomly spawned: skeleton warrior The monster class that more likely to generate with musable stuff: cockatrice The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: using hazard (wiseguy) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 7) The RNG hath decreed that this item was generated more often: anti-teleportation (ruled, freq bonus 27) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 2) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 23) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 8) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 7) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 33) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 9) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 10) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 11) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 12) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 4) The RNG hath decreed that this item was always generated cursed: yoga pants ((null)) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: gay trap (freq bonus 5) The spell school whose books are more common was matter spells (freq bonus 19) Trap randomization happened for 1 in 408 traps Next attribute increase check would have come at turn 252 Strength training was 7 Dexterity training was 3 Wisdom training was 3 Constitution training was 1 Your sanity was 0 You were poison resistant You were immune to sickness You were stunned (39) You had not decided on your sexuality yet You were prevented from having curse resistance (0) Your chance to block was 21% You had 1444 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Nudziarth, Andrealphus and Ose Your deity was Ose The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could have safely prayed (192) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 3X Prepared(0) blessing 3X Prepared(0) spirituality check 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) symbiosis 3 O Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of symbiosis (CHRIS ANGST) scroll of healing (YET ANOTHER SCROLL LABEL) scroll of mana (EMULSION DARNEDER) scroll of phase door (DOGO FUTSF) scroll of standard id (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of cure (NACSTAC) * scroll of extra healing (BEE VERSUS SPIDER THE CONTEST) * scroll of greater mana restoration (DYNAMOHACK WHEN) Spellbooks spellbook of healing (iceblock) spellbook of detect food (flaming) Potions * potion of water (clear) Wands wand of lightning (nicked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 2 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 7 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (23 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (59 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Expert) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (25 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest...