porkman, chaotic male redguardian Priest ---------------- +..............| |f.............| .@.............| |..............| |.............-- |.............| --------------- [Porkman the Aspirant] St7 Dx6 Co9 In4 Wi11 Ch4 PriRedMalCha S5 Dlvl:1 $5 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1140 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 298 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 101 Implant identification only worked 1 times out of 41 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 57% chance Musable item generation frequency had a negative bias of 1% Wand drop chance was reduced to 51% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 86% Armor drop chance was reduced to 93% Tool drop chance was reduced to 61% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 72% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable after a while: high heels (turn 48338) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 56040) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 128166 Monster spawn increase reached its maximum at turn 305658 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 825003 The monster class that cannot be genocided was pudding or ooze The monster species that spawned more often: orange ogre (freq bonus 4) The monster species that spawned more often: up-throwing turret (freq bonus 3) The monster species that spawned more often: emergency force patch (freq bonus 4) The monster species that spawned more often: patellate liqueur disapprobation hulled psychotherapist sickbay (freq bonus 6) The monster species that spawned more often: beige wort (freq bonus 6) The monster species that spawned more often: skilled boomer (freq bonus 24) The monster species that spawned more often: nightly force patch (freq bonus 12) The monster species that spawned more often: deep elf (freq bonus 4) The monster species that spawned more often: silver mouse (freq bonus 8) The monster species that spawned more often: hopping eel (freq bonus 12) The monster species that spawned more often: youngdrakee (freq bonus 24) The monster species that spawned more often: missionary of darkness (freq bonus 2) The monster species that spawned more often: adventurer naga hatchling (freq bonus 2) The monster species that spawned more often: nasty force patch (freq bonus 10) The monster species that spawned more often: scarlet force patch (freq bonus 9) The monster species that spawned more often: puig daemon (freq bonus 2) The monster species that spawned more often: silver golem (freq bonus 9) The monster species that spawned more often: uncap terrain (freq bonus 6) The monster species that spawned more often: lesser black reaver (freq bonus 8) The monster species that spawned more often: oblivion demon (freq bonus 6) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 8) The monster trait that was more common: monsters that count as orc (freq bonus 4) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 3) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 4) The monster species that never randomly spawned: nightworm The monster species that never randomly spawned: gray beetle The monster species that never randomly spawned: agglomeration editorialist The monster species that never randomly spawned: Huginn The monster species that never randomly spawned: nice dutch girl The monster species that never randomly spawned: ethnical violably The monster species that never randomly spawned: passer exhilarate The monster species that never randomly spawned: magic seraphon The monster species that never randomly spawned: red horse The monster species that never randomly spawned: ghetto force fungus The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: implant of combat (echoing) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: implant of galvanization (misunderstood, freq bonus 6) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 23) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 75) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 30) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 6) The RNG hath decreed that this item was generated more often: shiny star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 55) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: elm-et (cold-blooded helmet, freq bonus 58) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 2) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 12) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 2) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: implant of swallowing (hair) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: monster glyph stone (gray) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 2) Trap randomization happened for 1 in 394 traps Next attribute increase check would have come at turn 376 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Marie Curie, Georg Simon Ohm and Albert Einstein Your deity was Albert Einstein The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (297) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of taming (PENDERFYNIAD ANGHYWIR) scroll of healing (DARYGKO IAU IAU) scroll of mana (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of phase door (BROOK MAN THE SUPERBORER) scroll of standard id (LEP GEX VEN ZEA) scroll of cure (WPROWADZIC BRAMY PIEKIELNE) * scroll of extra healing (REDUC ENEMY POWER BY COQUETRY) * scroll of greater mana restoration (FANNY IS JUST A REGULAR FEMALE NAME) Spellbooks spellbook of healing (groundbreaking) spellbook of knock (transforming) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.