porkman, chaotic male redguardian Priest ---- |..| ---..--- ......| .....| .....| ... -f.- |@.| ---- [Porkman the Aspirant] St9 Dx9 Co9 In5 Wi14 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1250 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: reflection You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 432 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 29 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 92% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 66% Concealing monsters were spawned underneath items 33% of the time only Monster death drops spawned with only 94% chance The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: symbiosis Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69440 Monster spawn increase reached its maximum at turn 216393 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 21132170 The monster class that cannot be genocided was zombie The monster class that was spawned more often: major demon (freq bonus 4) The monster species that spawned more often: giant aangel (freq bonus 30) The monster species that spawned more often: real stalk (freq bonus 9) The monster species that spawned more often: meanie (freq bonus 21) The monster species that spawned more often: rebilling phosphatic (freq bonus 60) The monster species that spawned more often: engram squirmiest (freq bonus 12) The monster species that spawned more often: supernova routeway (freq bonus 18) The monster species that spawned more often: shark (freq bonus 24) The monster species that spawned more often: inferno snail (freq bonus 24) The monster species that spawned more often: breakoff colony (freq bonus 6) The monster species that spawned more often: green patch (freq bonus 24) The monster species that spawned more often: realignment familarity (freq bonus 12) The monster species that spawned more often: trash wolf (freq bonus 10) The monster species that spawned more often: normal elemental (freq bonus 21) The monster species that spawned more often: plains centaur (freq bonus 48) The monster species that spawned more often: reinterred buncoing (freq bonus 36) The monster species that spawned more often: bemoan drunken hairwork (freq bonus 12) The monster species that spawned more often: lich (freq bonus 36) The monster species that spawned more often: steel weevil (freq bonus 12) The monster species that spawned more often: conductivity uncircumcised maelstrom (freq bonus 15) The monster species that spawned more often: gigantic twen (freq bonus 28) The monster trait that was more common: monsters whose attacks digest you (freq bonus 4) The monster trait that was more common: monsters that have humanoid speech (freq bonus 16) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster species that never randomly spawned: O-Iwa, the disfigured The monster species that never randomly spawned: racoon dog The monster species that never randomly spawned: scrolled hobbit The monster species that never randomly spawned: spark hulk The monster species that never randomly spawned: nohoho The monster species that never randomly spawned: sane patch The monster species that never randomly spawned: knuckle assiebassie The monster species that never randomly spawned: brute The monster species that never randomly spawned: cloud nymph The monster species that never randomly spawned: multi-hued jelly The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: movemork stone (gray) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: crypt (YOU ARE CLOSE TO DEATH) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 14) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 4) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 7) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 3) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 14) The RNG hath decreed that this item was generated more often: sand dart ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 12) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 73) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 75) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: fireworks (scooting) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this trap was always invisible: cancellation trap The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 60) The spell school whose books are more common was chaos spells (freq bonus 12) Trap randomization happened for 1 in 796 traps Next attribute increase check would have come at turn 2056 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Jiraiya, Tsunade and Orochimaru Your deity was Orochimaru The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of gold detection (PROFUSE WAXWORKS) scroll of healing (GRO STUNT NO EFFECTIVE) scroll of mana (MENTAL TRICK THE FORC AND DEFEN) scroll of phase door (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of standard id (COPAC DE INUNDATII) scroll of cure (THERESA FLAUSCHEBUESCHEL MAY) * scroll of extra healing (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) * scroll of greater mana restoration (CAN EAT FRUITMORE) Spellbooks spellbook of healing (icky) spellbook of light (fearsome) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.