porkman, chaotic male redguardian Priest ---- |... --...-- ......| |.....| -..d@- |...|# ---- [Porkman the Aspirant] St6 Dx9 Co6 In4 Wi13 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt80/940 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: magical breathing Scroll identification only worked 100 times out of 330 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 27 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 35% Wand drop chance was reduced to 94% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 94% Tool drop chance was reduced to 77% Food drop chance was reduced to 92% The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: attack spells The following skill became untrainable after a while: techniques (turn 32742) The following skill couldn't be trained before a certain turn number is reached: riding (turn 50512) The following skill became harder to train at higher skill levels: high heels Items were more likely to be generated cursed by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25795 Monster spawn increase reached its maximum at turn 201079 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 587880 The monster class that cannot be genocided was worm The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: gal lemming (freq bonus 24) The monster species that spawned more often: jumping spider (freq bonus 48) The monster species that spawned more often: mountaineering uncoupling (freq bonus 240) The monster species that spawned more often: undead psyker (freq bonus 24) The monster species that spawned more often: myopia exonerator (freq bonus 16) The monster species that spawned more often: Emma's sexy wedge sandal (freq bonus 10) The monster species that spawned more often: flying bunch of counterfeit cash (freq bonus 5) The monster species that spawned more often: green missingno (freq bonus 6) The monster species that spawned more often: snowball thrower (freq bonus 5) The monster species that spawned more often: dashy healing mingler (freq bonus 32) The monster species that spawned more often: Cullen wannabe (freq bonus 18) The monster species that spawned more often: glare mushroom (freq bonus 12) The monster species that spawned more often: runner trickster (freq bonus 8) The monster species that spawned more often: timely mistrusting (freq bonus 4) The monster species that spawned more often: opticist biennial stagnation prewarned (freq bonus 10) The monster species that spawned more often: decapitated defiler (freq bonus 30) The monster species that spawned more often: close jelly (freq bonus 6) The monster species that spawned more often: god-forsaken bitch (freq bonus 16) The monster species that spawned more often: translucent warp fungus (freq bonus 24) The monster species that spawned more often: stone devil (freq bonus 9) The monster trait that was more common: monsters that mew (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 3) The monster trait that was more common: monsters that make loud noise (freq bonus 4) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster species that never randomly spawned: JNR The monster species that never randomly spawned: paralleled yellowish The monster species that never randomly spawned: giant shark The monster species that never randomly spawned: dread rabbit The monster species that never randomly spawned: elfi The monster species that never randomly spawned: cozier unpen The monster species that never randomly spawned: gray sentai The monster species that never randomly spawned: rouge fish The monster species that never randomly spawned: dream stalk The monster species that never randomly spawned: shamble fish The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: implant of virility (frantic) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: heavy paper ball ((null)) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: steal degrade stone (gray) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 19) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 43) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 20) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 39) The RNG hath decreed that this item was generated more often: diminished bleeding (smeared, freq bonus 14) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 13) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 7) The RNG hath decreed that this item was generated more often: missing code (PLZ RETURN TO DEVTEAM, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: bulky pourpoor ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 8) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 13) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 10) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 17) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 65) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: sharp pole ((null)) The RNG hath decreed that this item was always generated cursed: frequentation spawn stone (gray) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 2) Trap randomization happened for 1 in 24 traps Trap difficulty was increased by 17 Next attribute increase check would have come at turn 3371 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (185) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of wonder (FROTZ) scroll of healing (RECOVER BY SMEEL) scroll of mana (KSIAZKA DZWONEK I SWIECA) scroll of phase door (KATNISS SHOT PEETA IN THE HEAD) scroll of standard id (NEED TONS OF SCROLLS TO GET CRAPPY SILVER OR CHAIN) scroll of cure (CAMAMNMALCHA XJ) * scroll of extra healing (BUGGY DEBUGGED OPTIMIZED) * scroll of greater mana restoration (AENNERGESCHICHTEN) Spellbooks spellbook of healing (displacing) spellbook of force bolt (canvas) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Expert) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.