porkman, chaotic male redguardian Priest | |. |%$# |d@# |}-# |. | [Porkman the Aspirant] St4 Dx7 Co10 In6 Wi12 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1060 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: manaleech Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 188 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 82% Potion drop chance was reduced to 83% Food drop chance was reduced to 96% Monster death drops spawned with only 94% chance The following skill could not be trained at all: martial arts The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: searching The following skill became untrainable if you tried to train it too early: attack spells (turn 131) The following skill became untrainable if you tried to train it too early: form IV (Ataru) (turn 775) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 34656) The following skill became harder to train at higher skill levels: occult spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38047 Monster spawn increase reached its maximum at turn 196909 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 593096 The monster class that cannot be genocided was Keystone Kop The monster species that spawned more often: bicubus (freq bonus 4) The monster species that spawned more often: mithril ripper (freq bonus 24) The monster species that spawned more often: depth force patch (freq bonus 54) The monster species that spawned more often: thieving lady (freq bonus 8) The monster species that spawned more often: exacerbating really doze luteal (freq bonus 12) The monster species that spawned more often: undead wild talent (freq bonus 3) The monster species that spawned more often: blood temptress (freq bonus 4) The monster species that spawned more often: Yendorian Lieutenant (freq bonus 18) The monster species that spawned more often: sheep skinned wolf (freq bonus 32) The monster species that spawned more often: rusting hulk (freq bonus 2) The monster species that spawned more often: canine cub (freq bonus 10) The monster species that spawned more often: yellow viper (freq bonus 2) The monster species that spawned more often: sliming trove (freq bonus 4) The monster species that spawned more often: frozen spirit (freq bonus 6) The monster species that spawned more often: pride turret (freq bonus 32) The monster species that spawned more often: course moss (freq bonus 14) The monster species that spawned more often: real earth hound (freq bonus 8) The monster species that spawned more often: rock python (freq bonus 4) The monster species that spawned more often: Echidna Boss (freq bonus 36) The monster species that spawned more often: wewo zombie (freq bonus 8) The monster trait that was more common: monsters that drain your score (freq bonus 1) The monster trait that was more common: monsters with feminism attacks (freq bonus 1) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 3) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 3) The monster trait that was more common: monsters that never move (freq bonus 4) The monster species that never randomly spawned: fathien elite The monster species that never randomly spawned: thorn fungus The monster species that never randomly spawned: determinacy vaporize The monster species that never randomly spawned: mild hulk The monster species that never randomly spawned: draugr The monster species that never randomly spawned: mercerize ruggedly The monster species that never randomly spawned: Aurora Kop The monster species that never randomly spawned: staunching recurving The monster species that never randomly spawned: soul killer The monster species that never randomly spawned: outsider growth The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: sand hostage chain ((null)) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 6) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 9) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 16) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 17) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 3) The RNG hath decreed that this item was generated more often: urine (pewet, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos terrain (illusory, freq bonus 9) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 8) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 16) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 2) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 2) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 14) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 73) The RNG hath decreed that this item was always generated cursed: cloth chain ((null)) The RNG hath decreed that this item was always generated cursed: implant of replenishing (hibernal) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this item was always generated cursed: eternal pole ((null)) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: darkness club ((null)) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this trap was always invisible: non-prayer trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 4) The spell school whose books are more common was elemental spells (freq bonus 15) Trap randomization happened for 1 in 604 traps Next attribute increase check would have come at turn 828 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Atavus, Mellis and Infuscor Your deity was Infuscor The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (327) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 86% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of identify (ROOT CANAL THERAPY) scroll of healing (JUMP IN FRONT OF A TRAIN) scroll of mana (AND LIKE ALWAYS DEAD) scroll of phase door (ULTRASLOWASS) scroll of standard id (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) scroll of cure (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) * scroll of extra healing (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) * scroll of greater mana restoration (ZHNAERZTLICHE BEHANDLUNG) Spellbooks spellbook of healing (salted) spellbook of detect monsters (tame) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.