porkman, chaotic male redguardian Priest ------- |($}..| |....}| |@f...| |.....| -.---+- [Porkman the Aspirant] St8 Dx6 Co11 In5 Wi11 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1300 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 32 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 6 Musable item generation frequency had a negative bias of 35% Wand drop chance was reduced to 90% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 38% Monster death drops spawned with only 94% chance The following skill could not be trained at all: attack spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: body spells The following skill became untrainable if you tried to train it too early: attack spells (turn 14) The following skill became untrainable if you tried to train it too early: gun control (turn 286) The following skill became untrainable after a while: chaos spells (turn 53394) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 43354) The following skill became harder to train at higher skill levels: matter spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41168 Monster spawn increase reached its maximum at turn 131820 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 845544 The monster class that cannot be genocided was trove The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: undead doll mistress (freq bonus 4) The monster species that spawned more often: mercurial essence (freq bonus 6) The monster species that spawned more often: Anti-Elbereth Administrator (freq bonus 8) The monster species that spawned more often: moa constrictor (freq bonus 9) The monster species that spawned more often: messenger of yendor (freq bonus 6) The monster species that spawned more often: notel mechanic (freq bonus 6) The monster species that spawned more often: killer duck (freq bonus 8) The monster species that spawned more often: mana fungus (freq bonus 18) The monster species that spawned more often: elegant lady (freq bonus 24) The monster species that spawned more often: techno ant (freq bonus 10) The monster species that spawned more often: death worm (freq bonus 24) The monster species that spawned more often: very old stone dragon (freq bonus 16) The monster species that spawned more often: skeletal mount (freq bonus 15) The monster species that spawned more often: absent stalk (freq bonus 24) The monster species that spawned more often: wild own (freq bonus 18) The monster species that spawned more often: contrarily pact (freq bonus 24) The monster species that spawned more often: gold slime (freq bonus 6) The monster species that spawned more often: abnormal stalk (freq bonus 12) The monster species that spawned more often: gun lich (freq bonus 2) The monster species that spawned more often: tosatan (freq bonus 4) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 3) The monster trait that was more common: monsters whose attacks reduce your magic cancellation (freq bonus 6) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster species that never randomly spawned: rappelled compensatively abatable mariner The monster species that never randomly spawned: dark spore The monster species that never randomly spawned: big rat The monster species that never randomly spawned: mattedly ohed The monster species that never randomly spawned: seek eye The monster species that never randomly spawned: asshole vacuum cleaner The monster species that never randomly spawned: threshold growth The monster species that never randomly spawned: roller xorn The monster species that never randomly spawned: Carmen The monster species that never randomly spawned: huge newt The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: ether saw ((null)) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: negative dragon scale shield (negative dragonhide shield) The RNG hath decreed that this item was never generated: superior material (EVEN RUBYNUS AND ADAMANTIUM ARENT THAT GOOD) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: implant of erosion (vivid) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 33) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 4) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 14) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 9) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: heavy wax ball ((null), freq bonus 166) The RNG hath decreed that this item was generated more often: ragnarok (all-ending, freq bonus 40) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: liquid chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heavy crossbow bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 7) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 9) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 11) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: wind bow ((null)) The RNG hath decreed that this trap was always invisible: choiceless trap The RNG hath decreed that this trap was generated more often: miscast trap (freq bonus 6) Trap randomization happened for 1 in 202 traps Next attribute increase check would have come at turn 1377 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having glib combat (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Democracy, Communism and Despotism Your deity was Despotism The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (426) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of lockout (JOKEMON HOEDOWN) scroll of healing (CHANGED CELLS TO BE LIKE AS ELF) scroll of mana (ACROBAT BATTLEBOOK UNARMEDCOMBAT) scroll of phase door (YOU WILL NOT ESCAPE THIS TIME) scroll of standard id (EY HIER DIVERSITY UND BLAH) scroll of cure (MAKE THE PRIZE TWICE USED) * scroll of extra healing (BROOK MAN THE SUPERBORER) * scroll of greater mana restoration (MENTAL TRICK THE FORC AND DEFEN) Spellbooks spellbook of healing (brand-new) spellbook of detect food (bronze) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.