porkman, chaotic male redguardian Priest ------ #|.....| #@f....| #-.....| .....| ....| ..... ...| ...| ---- [Porkman the Aspirant] St11 Dx10 Co9 In6 Wi13 Ch3 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1360 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 164 Monsters only dropped their equipment with 22% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 74% Armor drop chance was reduced to 88% Tool drop chance was reduced to 76% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: petkeeping The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: axe (turn 12) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1806) The following skill became untrainable after a while: whip (turn 27373) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 51197) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58793 Monster spawn increase reached its maximum at turn 120664 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 533716 The monster class that cannot be genocided was naga The monster species that spawned more often: frigidly defiling (freq bonus 4) The monster species that spawned more often: deaded wall (freq bonus 6) The monster species that spawned more often: lava lich (freq bonus 12) The monster species that spawned more often: Alexia's plateau sneaker (freq bonus 2) The monster species that spawned more often: bad teacher grandpa (freq bonus 24) The monster species that spawned more often: canine badger (freq bonus 10) The monster species that spawned more often: nu leprechaun (freq bonus 6) The monster species that spawned more often: maneuvered daughter (freq bonus 18) The monster species that spawned more often: acid spore (freq bonus 9) The monster species that spawned more often: dragon girl (freq bonus 2) The monster species that spawned more often: petty volcanic cattle (freq bonus 8) The monster species that spawned more often: hand druj (freq bonus 4) The monster species that spawned more often: clay force patch (freq bonus 3) The monster species that spawned more often: aider laywomen menacing kindergartner moderately (freq bonus 6) The monster species that spawned more often: nausea growth (freq bonus 8) The monster species that spawned more often: dim bulb (freq bonus 24) The monster species that spawned more often: antimagic colony (freq bonus 6) The monster species that spawned more often: cellared elevated (freq bonus 12) The monster species that spawned more often: disenchanter eye (freq bonus 32) The monster species that spawned more often: octon (freq bonus 20) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 6) The monster trait that was more common: monsters that are telepathic (freq bonus 6) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster trait that was more common: monsters that hiss (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 4) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 6) The monster trait that was more common: monsters with random thieving attacks (freq bonus 1) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster species that never randomly spawned: rabid rat The monster species that never randomly spawned: fingerlift nymph The monster species that never randomly spawned: acid crasher The monster species that never randomly spawned: giant sludge shoggoth The monster species that never randomly spawned: werepiranha The monster species that never randomly spawned: digestive orc The monster species that never randomly spawned: venom warp patch The monster species that never randomly spawned: Petra The monster species that never randomly spawned: zero gunnhild The monster species that never randomly spawned: petty tunnel wight The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: helm of opaque thoughts (fearsome helmet) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: quaversal stone (gray) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: blow aklys ((null)) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 5) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 6) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 4) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 7) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 78) The RNG hath decreed that this item was always generated cursed: sand dart ((null)) The RNG hath decreed that this item was always generated cursed: nether mist (challenging) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 9) Trap randomization happened for 1 in 850 traps Next attribute increase check would have come at turn 932 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sleep resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Air, Frost and Smoke Your deity was Smoke The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (200) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of taming (SUN FALL FROM SKY) scroll of healing (UMUTO QUACK) scroll of mana (I HEARD YOU WERE SLEEPING THERE) scroll of phase door (VO FACIAM) scroll of standard id (YTTOCS PU EM MAEB) scroll of cure (TEAMPEAK) * scroll of extra healing (NV4 DISP DLL BSOD) * scroll of greater mana restoration (FAT PINK BLOB) Spellbooks spellbook of healing (visible) spellbook of light (destructive) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.