porkman, chaotic male redguardian Priest ---------------- |.....@..d}..... ...............| |..............| ...............| |..............| |..............| |..............| --#-----#---#--- [Porkman the Aspirant] St7 Dx6 Co10 In4 Wi13 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC0 MC0 Mov12 Sn0 Xp1/0 Wt240/990 T9 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. You see here an uncursed bronze plate mail named RNG's Pride {200}. p - an uncursed bronze plate mail named RNG's Pride {200}. What do you want to take off? [bc or ?*] You finish taking off your suit. What do you want to wear? [bp or ?*] You are putting on the bronze plate mail named RNG's Pride. You finish your dressing maneuver. bronze plate mail named RNG's Pride - This is a piece of armor. Color: yellow. Material: copper. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). This suit of armor is inferior to regular plate mail. Artifact specs: Putting it on while it's +0 will set its enchantment to a random value. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: poison resistance You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 371 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 56% Implant drop chance was reduced to 99% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 77% Tool drop chance was reduced to 83% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 39% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to skilled proficiency: matter spells The following skill became untrainable if you tried to train it too early: club (turn 1540) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 2983) The following skill became harder to train at higher skill levels: spirituality Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72791 Monster spawn increase reached its maximum at turn 143214 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 12934383 The monster class that cannot be genocided was rodent The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: stripper lady (freq bonus 4) The monster species that spawned more often: curate acoustical (freq bonus 24) The monster species that spawned more often: Nelly's elegant pump (freq bonus 12) The monster species that spawned more often: stealatrice (freq bonus 24) The monster species that spawned more often: sidelight radiotelegraph raincoat (freq bonus 8) The monster species that spawned more often: invis-samer (freq bonus 12) The monster species that spawned more often: petty shock ant (freq bonus 18) The monster species that spawned more often: snarer unamplified undeniably (freq bonus 20) The monster species that spawned more often: thorn growth (freq bonus 18) The monster species that spawned more often: blank beam (freq bonus 16) The monster species that spawned more often: lulu ass (freq bonus 10) The monster species that spawned more often: sleepy vampire (freq bonus 48) The monster species that spawned more often: final shark (freq bonus 36) The monster species that spawned more often: rosanny (freq bonus 10) The monster species that spawned more often: minotaur mimic (freq bonus 4) The monster species that spawned more often: squeak babe (freq bonus 14) The monster species that spawned more often: Julchen's combat boot (freq bonus 30) The monster species that spawned more often: boss monkey (freq bonus 15) The monster species that spawned more often: moderate vamp (freq bonus 4) The monster species that spawned more often: stone mold (freq bonus 18) The monster trait that was more common: monsters that usually spawn tame (freq bonus 12) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 4) The monster species that never randomly spawned: translucent stalk The monster species that never randomly spawned: Josefine's super-sweet velcro sneaker The monster species that never randomly spawned: grunt nightmare The monster species that never randomly spawned: peek hibachi The monster species that never randomly spawned: tovarich crab The monster species that never randomly spawned: ace of clubs The monster species that never randomly spawned: very old sky dragon The monster species that never randomly spawned: sporing fussed The monster species that never randomly spawned: ranger The monster species that never randomly spawned: percenti opens a gate! The RNG hath decreed that this item was never generated: cancel dragon scale shield (cancel dragonhide shield) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was generated more often: symbiote ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: cloth chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 51) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS, freq bonus 14) The RNG hath decreed that this item was generated more often: highway (turboboost, freq bonus 11) The RNG hath decreed that this item was generated more often: chrome shield (metallic shield, freq bonus 5) The RNG hath decreed that this item was generated more often: eternal pole ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 2) The RNG hath decreed that this item was generated more often: lead nunchiaku ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 2) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 37) The RNG hath decreed that this item was always generated cursed: sand sword ((null)) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: elm street stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: silver spell gloves (gameble gloves) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this trap was always invisible: nexus trap The RNG hath decreed that this trap was generated more often: meltem trap (freq bonus 5) Trap randomization happened for 1 in 677 traps Next attribute increase check would have come at turn 2066 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1486 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Mitra, Crom and Set Your deity was Set The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (141) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 9% 100% b - wizard lock 2 + matter 28% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of identify (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) scroll of healing (HEALHEALHEALHEAL) scroll of mana (2018 SLEX WORLD CHAMPION IS TARIRU) scroll of phase door (COCHELN AND TARRIER ARE REAL TRAIN STATIONS) scroll of standard id (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of cure (890 C PROPERTY) * scroll of extra healing (GNASH EM EXTENDED DENTAL PLAN) * scroll of greater mana restoration (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) Spellbooks spellbook of healing (amyflax) spellbook of wizard lock (chaos-inducing) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (32 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 5000 points, Since you escaped early, the score list will not be checked.