porkman, chaotic male redguardian Priest ---.-------- --..........-- |.%..........| |.......|....| |..........f.. |.........@..| |............| --..$.......-- ------------ [Porkman the Aspirant] St9 Dx14 Co15 In11 Wi14 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC1 MC0 Mov12 Sn0 Xp1/0 Wt40/1610 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance Scroll identification only worked 100 times out of 174 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 94% Armor drop chance was reduced to 97% Tool drop chance was reduced to 85% Food drop chance was reduced to 97% The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: implants (turn 330) The following skill became untrainable if you tried to train it too early: lance (turn 294) The following skill became untrainable after a while: divination spells (turn 54977) The following skill became harder to train at higher skill levels: dart Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 37542 Monster spawn increase reached its maximum at turn 239780 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3070665 The monster class that cannot be genocided was leprechaun The monster species that spawned more often: Conny's combat boot (freq bonus 2) The monster species that spawned more often: alignment vortex (freq bonus 8) The monster species that spawned more often: rafflesia (freq bonus 2) The monster species that spawned more often: disgusting mushroom (freq bonus 40) The monster species that spawned more often: noncontrollably pate surprized undecided (freq bonus 2) The monster species that spawned more often: lentic metalist (freq bonus 2) The monster species that spawned more often: polar lemming (freq bonus 6) The monster species that spawned more often: porter slow fungus (freq bonus 4) The monster species that spawned more often: null stalk (freq bonus 3) The monster species that spawned more often: opal mushroom (freq bonus 4) The monster species that spawned more often: obese disenchanter (freq bonus 3) The monster species that spawned more often: wood spider (freq bonus 20) The monster species that spawned more often: locustod (freq bonus 4) The monster species that spawned more often: petty vampire ogre (freq bonus 12) The monster species that spawned more often: cat man (freq bonus 4) The monster species that spawned more often: office dood (freq bonus 24) The monster species that spawned more often: ill patch (freq bonus 4) The monster species that spawned more often: savage bear (freq bonus 12) The monster species that spawned more often: undefined ufo part (freq bonus 12) The monster species that spawned more often: spinner force fungus (freq bonus 6) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 8) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 6) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 4) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 12) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1) The monster species that never randomly spawned: skidooed aardvark The monster species that never randomly spawned: bloodthirsty piranha The monster species that never randomly spawned: blending titanothere The monster species that never randomly spawned: prick spore The monster species that never randomly spawned: faithful The monster species that never randomly spawned: gray warp patch The monster species that never randomly spawned: nemi crasher The monster species that never randomly spawned: weird mold The monster species that never randomly spawned: firefish The monster species that never randomly spawned: fodder lichen The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: container kaboom stone (gray) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: poison bolt ((null)) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 31) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 18) The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 12) The RNG hath decreed that this item was generated more often: aule smithing (imba, freq bonus 5) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 118) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: copper scourge ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 73) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 8) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 11) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 33) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 20) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: wood chain ((null)) The RNG hath decreed that this trap was always invisible: thai trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 1) Trap randomization happened for 1 in 178 traps Next attribute increase check would have come at turn 987 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were immune to sickness You had not decided on your sexuality yet You were prevented from having poison resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Eidolos, dograt and DeathOnAStick Your deity was DeathOnAStick The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (278) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of earth (FLOAT BY SHOCK MAGNET 5) scroll of healing (NATURE PRESERVATION AND ALL THAT) scroll of mana (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of phase door (EYEHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of standard id (SPORKHACK ASCENSION) scroll of cure (HELPING SUM STARE CAVITY TOFU) * scroll of extra healing (KIROUS ELINTARVIKKEIT PALKKI SAATANA) * scroll of greater mana restoration (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) Spellbooks spellbook of healing (rough white) spellbook of resist sleep (court) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.