porkman, chaotic male redguardian Priest d.. .@. -+- [Porkman the Aspirant] St9 Dx10 Co9 In7 Wi8 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1270 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: half spell damage You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 7 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 47% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 89% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 64% Tool drop chance was reduced to 83% Food drop chance was reduced to 94% The following skill was trained at half the usual rate: martial arts The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: elemental spells The following skill became untrainable if you tried to train it too early: occult spells (turn 6) The following skill became untrainable after a while: searching (turn 54693) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Monster spawn increase started at turn 47406 Monster spawn increase reached its maximum at turn 112518 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1022690 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: blob (freq bonus 3) The monster color that was spawned more often: transparent (freq bonus 4) The monster species that spawned more often: noober (freq bonus 15) The monster species that spawned more often: beige sentai (freq bonus 21) The monster species that spawned more often: iron duck (freq bonus 8) The monster species that spawned more often: unclear armored rubber (freq bonus 10) The monster species that spawned more often: death draconian (freq bonus 7) The monster species that spawned more often: cheating minotaur (freq bonus 12) The monster species that spawned more often: checkered force fungus (freq bonus 22) The monster species that spawned more often: really dangerous force patch (freq bonus 20) The monster species that spawned more often: Petra (freq bonus 5) The monster species that spawned more often: zois whirlitsky (freq bonus 10) The monster species that spawned more often: porter magenta lichen (freq bonus 40) The monster species that spawned more often: persian (freq bonus 12) The monster species that spawned more often: undead xelnaga (freq bonus 18) The monster species that spawned more often: petty rainer (freq bonus 18) The monster species that spawned more often: invincible haen (freq bonus 10) The monster species that spawned more often: venomous spider (freq bonus 15) The monster species that spawned more often: luckdrain rothe (freq bonus 20) The monster species that spawned more often: ill force patch (freq bonus 5) The monster species that spawned more often: weapon trove (freq bonus 21) The monster species that spawned more often: donjon firm (freq bonus 120) The monster trait that was more common: monsters that wail (freq bonus 4) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 3) The monster trait that was more common: monsters of small size (freq bonus 4) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster species that never randomly spawned: baby wild boar The monster species that never randomly spawned: hobbit hermit The monster species that never randomly spawned: loosest assuaging sneezed bloom The monster species that never randomly spawned: sticky mold The monster species that never randomly spawned: topaz missingno The monster species that never randomly spawned: greater astral elemental The monster species that never randomly spawned: cannibalizing inexplicably The monster species that never randomly spawned: reroll haul The monster species that never randomly spawned: irritating lady The monster species that never randomly spawned: undead scorpion The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: recurring spell loss stone (gray) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: spelldrain gloves (bise gloves) The RNG hath decreed that this item was never generated: difficult trident ((null)) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was generated more often: BUC knowledge (priestly, freq bonus 18) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of crap (sucker, freq bonus 2) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 37) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 9) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 7) The RNG hath decreed that this item was generated more often: basinet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 19) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 13) The RNG hath decreed that this item was generated more often: evil variant stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 7) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 10) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 73) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: bubbling hole (frightful) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 20) The spell school whose books are more common was elemental spells (freq bonus 13) Trap randomization happened for 1 in 777 traps Next attribute increase check would have come at turn 219 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of confuse monster (MISHMASH EM EXTENDED EVERYTHING BUT THE KITCHEN SINK) scroll of healing (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of mana (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of phase door (GOOD CORDIAL NIGHTINGALE) scroll of standard id (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of cure (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) * scroll of extra healing (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) * scroll of greater mana restoration (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) Spellbooks spellbook of healing (serif) spellbook of detect monsters (biting) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.