porkman, chaotic male redguardian Priest - --- |..@| ..d.| |...+ |@..| |...| ----- [Porkman the Aspirant] St13 Dx7 Co11 In6 Wi14 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1560 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: magical breathing Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 99% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 72% Tool drop chance was reduced to 83% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: spirituality (turn 45) You had blown your chance of training the spirituality skill The following skill became untrainable if you tried to train it too early: spear (turn 1512) The following skill became untrainable after a while: attack spells (turn 108392) Heavy curses were more common by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32878 Monster spawn increase reached its maximum at turn 107005 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2998923 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: Siegfried (freq bonus 8) The monster species that spawned more often: Ahtu, Avatar of Nyarlathotep (freq bonus 18) The monster species that spawned more often: swirgit (freq bonus 6) The monster species that spawned more often: island colony (freq bonus 30) The monster species that spawned more often: petty dwarven master thief (freq bonus 12) The monster species that spawned more often: shader acid blob (freq bonus 30) The monster species that spawned more often: powerdig troll (freq bonus 15) The monster species that spawned more often: refill trustwoman brashiest (freq bonus 6) The monster species that spawned more often: wolfram monroe (freq bonus 20) The monster species that spawned more often: pink sentai (freq bonus 10) The monster species that spawned more often: headless ghost (freq bonus 12) The monster species that spawned more often: korean woman (freq bonus 12) The monster species that spawned more often: convulsively encroach (freq bonus 16) The monster species that spawned more often: reaper stalk (freq bonus 10) The monster species that spawned more often: hard stalk (freq bonus 24) The monster species that spawned more often: luck flayer (freq bonus 48) The monster species that spawned more often: klingeling wench (freq bonus 8) The monster species that spawned more often: interpolation formidably (freq bonus 40) The monster species that spawned more often: totally bad warp fungus (freq bonus 30) The monster species that spawned more often: ivory stalk (freq bonus 4) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 4) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 3) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 4) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 4) The monster trait that was more common: monsters that growl (freq bonus 2) The monster species that never randomly spawned: The disgusting smoker friend of Marie The monster species that never randomly spawned: crypt lich The monster species that never randomly spawned: +4 sd cutoff The monster species that never randomly spawned: hitec warp fungus The monster species that never randomly spawned: sst laser The monster species that never randomly spawned: teal force patch The monster species that never randomly spawned: Dr. Delilah The monster species that never randomly spawned: baby cancel dragon The monster species that never randomly spawned: mummified farmer The monster species that never randomly spawned: barbed orc The monster class that always generated with extra speed: nemese The monster class that more likely to generate with musable stuff: lizard The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: desert sword ((null)) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: blue spell helmet (bluy helmet) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: italian heels ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of da gusha (screwed, freq bonus 6) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 17) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: symbiote ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 14) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 6) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 74) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 10) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 48) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: boiler kaboom (watered) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 1) Trap randomization happened for 1 in 535 traps Next attribute increase check would have come at turn 515 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Nike, Adidas and Puma Your deity was Puma The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (38) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of earth (YOUR MUM LMAO FUCKING REKT) scroll of healing (WAKE ME UP AND SIGH) scroll of mana (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) scroll of phase door (VO AMMITAM SA) scroll of standard id (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of cure (THE LAST CHARGE DOES NOT GO SO YOU ACTUALLY HAVE 20 MINUS ONE CHARGES) * scroll of extra healing (RAN NEVERTHELESS SO WELL) * scroll of greater mana restoration (FASTINTERRUPTREQUESTHACK) Spellbooks spellbook of healing (horrible) spellbook of knock (khaki) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.