porkman, chaotic male redguardian Priest ---+- #..f. #...@| #..| ---- [Porkman the Aspirant] St10 Dx8 Co6 In8 Wi15 Ch9 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1180 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property intrinsically: scent view Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 11 Scroll drop chance was reduced to 60% Musable item generation frequency had a negative bias of 4% Ring drop chance was reduced to 10% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 96% Implant drop chance was reduced to 99% Weapon drop chance was reduced to 89% Tool drop chance was reduced to 71% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 95% chance The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: martial arts The following skill became untrainable if you tried to train it too early: dart (turn 119) The following skill became untrainable if you tried to train it too early: axe (turn 4556) The following skill became untrainable after a while: enchantment spells (turn 97926) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 42603) The following skill became harder to train at higher skill levels: implants Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49246 Monster spawn increase reached its maximum at turn 121247 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 536820 The monster class that cannot be genocided was jelly The monster species that spawned more often: devilkin (freq bonus 2) The monster species that spawned more often: elder stargazer (freq bonus 3) The monster species that spawned more often: greener zombie (freq bonus 20) The monster species that spawned more often: disequilibria conspiratorial (freq bonus 12) The monster species that spawned more often: Tenebrous (freq bonus 16) The monster species that spawned more often: green unicorn (freq bonus 48) The monster species that spawned more often: lesbian girl (freq bonus 28) The monster species that spawned more often: flamingo etude (freq bonus 4) The monster species that spawned more often: master blue dragon (freq bonus 12) The monster species that spawned more often: measure servant (freq bonus 8) The monster species that spawned more often: insane hell spawn (freq bonus 4) The monster species that spawned more often: shun pintsize (freq bonus 24) The monster species that spawned more often: worth rewrite (freq bonus 2) The monster species that spawned more often: napper (freq bonus 12) The monster species that spawned more often: nausea fungus (freq bonus 8) The monster species that spawned more often: degenerate mushroom (freq bonus 12) The monster species that spawned more often: mattedly ohed (freq bonus 4) The monster species that spawned more often: fennel deescalating ligaturing (freq bonus 2) The monster species that spawned more often: yellow femmy (freq bonus 20) The monster species that spawned more often: hunger hulk (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters that can control teleport (freq bonus 5) The monster trait that was more common: monsters with bleedout attacks (freq bonus 1) The monster trait that was more common: shapeshifting monsters (freq bonus 3) The monster trait that was more common: monsters that make boss taunts (freq bonus 18) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters that make loud noise (freq bonus 1) The monster species that never randomly spawned: templethrower The monster species that never randomly spawned: forge giant The monster species that never randomly spawned: plasma fungus The monster species that never randomly spawned: city spirit The monster species that never randomly spawned: celled warp fungus The monster species that never randomly spawned: overemphasize bronzer The monster species that never randomly spawned: very old green dragon The monster species that never randomly spawned: bone demon The monster species that never randomly spawned: gobhoblin The monster species that never randomly spawned: bronze firebird The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: antishadow shield (black shield) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: exertion loss (nailbreak) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 19) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 33) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 20) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: yoga pants ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lizard scale mail ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 33) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: bulky pourpoor ball ((null)) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this trap was always invisible: single disenchant trap The RNG hath decreed that this trap was generated more often: complete gray spell trap (freq bonus 1) Trap randomization happened for 1 in 447 traps Next attribute increase check would have come at turn 251 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having keen memory (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Elderon, Anssaria and Rofl'th Your deity was Rofl'th The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (144) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 40% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of earth (DDOS ATTACK) scroll of healing (TROPHY GET) scroll of mana (MR LUXI YELLS AT THE NETHACK DEV TEAM) scroll of phase door (LET ME VOTE LET ME VOTE LET ME VOTE) scroll of standard id (BANDARCHOR GO HOME) scroll of cure (THE GIAGGOSTUONO) * scroll of extra healing (NEW VALUE FOR NAME REJECTED) * scroll of greater mana restoration (FOO BAR) Spellbooks spellbook of healing (hot-cold) spellbook of detect monsters (goofy) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.