porkman, chaotic male redguardian Priest ---------- .........| .........| .........| -----------.........| +...................| |...................| +...................| |.................... |...................| |...................| |...................| |.......f...........| |........@..........| |...................| |...................| --------------.------ [Porkman the Aspirant] St11 Dx6 Co14 In8 Wi10 Ch11 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1630 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: half physical damage Scroll identification only worked 100 times out of 155 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 3 Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 72% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 42% Potion drop chance was reduced to 65% Armor drop chance was reduced to 58% Tool drop chance was reduced to 97% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 39% of the time only The following skill could not be trained at all: trident The following skill was limited to basic proficiency: gun control The following skill became untrainable if you tried to train it too early: techniques (turn 61) The following skill became untrainable if you tried to train it too early: elemental spells (turn 490) The following skill couldn't be trained before a certain turn number is reached: symbiosis (turn 40541) Items were more likely to be generated cursed by 24% Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 65705 Monster spawn increase reached its maximum at turn 119491 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 802920 The monster class that cannot be genocided was nemese The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: defensibly proclaim totterer (freq bonus 24) The monster species that spawned more often: aligned star (freq bonus 6) The monster species that spawned more often: caster druid (freq bonus 40) The monster species that spawned more often: shitzvah sephirah (freq bonus 8) The monster species that spawned more often: gypsy (freq bonus 16) The monster species that spawned more often: colorful warp fungus (freq bonus 21) The monster species that spawned more often: large mind flayer (freq bonus 6) The monster species that spawned more often: confounding typal (freq bonus 9) The monster species that spawned more often: sleeping giant (freq bonus 20) The monster species that spawned more often: cozier unpen (freq bonus 24) The monster species that spawned more often: dimmer (freq bonus 54) The monster species that spawned more often: xtra caster lich (freq bonus 6) The monster species that spawned more often: slime patch (freq bonus 12) The monster species that spawned more often: RNGed Kop (freq bonus 2) The monster species that spawned more often: water phalanx (freq bonus 6) The monster species that spawned more often: Magenta-elf (freq bonus 6) The monster species that spawned more often: acidwater hound (freq bonus 16) The monster species that spawned more often: greater demonic quylthulg (freq bonus 8) The monster species that spawned more often: insolent monkey (freq bonus 16) The monster species that spawned more often: void mold (freq bonus 12) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 15) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster species that never randomly spawned: silver rubber The monster species that never randomly spawned: undead fungus The monster species that never randomly spawned: ugret The monster species that never randomly spawned: starvation star The monster species that never randomly spawned: hells fishing rod The monster species that never randomly spawned: garo nymph The monster species that never randomly spawned: magic growth The monster species that never randomly spawned: snakel naga The monster species that never randomly spawned: staggerlich The monster species that never randomly spawned: centaur spearor The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: silver spell gloves (gameble gloves) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 6) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 14) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 6) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 7) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 16) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 8) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 11) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 5) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 6) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 59) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: helm of anti-magic (hairnet helmet) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: diving (CLAM DIVING) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: water tunnel trap (freq bonus 6) Trap randomization happened for 1 in 36 traps Trap difficulty was increased by 38 Next attribute increase check would have come at turn 2007 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Donblas, Grome and Arioch Your deity was Arioch The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (374) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of proof armor (WASH MY PAST AWAY) scroll of healing (ASSTRAELOS CHRAELOS) scroll of mana (EROGENOUS KATIA NOISES) scroll of phase door (CATCHES ERYONES EYE) scroll of standard id (THE ENVOY OF GAME BALANCE) scroll of cure (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) * scroll of extra healing (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) * scroll of greater mana restoration (AMANITA FIASCO) Spellbooks spellbook of healing (dull) spellbook of detect food (submarine) Potions * potion of water (clear) potion of oil (baby's breath) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.