porkman, chaotic male redguardian Priest ----- |...| -...| |.@.| |.d.| |...| |...| |...| ---.- [Porkman the Aspirant] St6 Dx5 Co10 In7 Wi11 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt80/1170 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property intrinsically: confusion resistance Amulet identification only worked 15 times out of 36 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 127 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 96% Wand drop chance was reduced to 77% Implant drop chance was reduced to 89% Weapon drop chance was reduced to 81% Tool drop chance was reduced to 76% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 39% of the time only The following skill could not be trained at all: gun control The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: occult spells The following skill became untrainable if you tried to train it too early: dart (turn 375) The following skill became untrainable after a while: quarterstaff (turn 32579) The following skill couldn't be trained before a certain turn number is reached: axe (turn 50742) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 90808 Monster spawn increase reached its maximum at turn 135731 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3972162 The monster class that cannot be genocided was ghost The monster color that was spawned more often: bright magenta (freq bonus 1) The monster species that spawned more often: carful ecumenicism (freq bonus 18) The monster species that spawned more often: frost salamander (freq bonus 6) The monster species that spawned more often: wimpy yellow dragon (freq bonus 24) The monster species that spawned more often: postconvalescent barometrograph (freq bonus 4) The monster species that spawned more often: classical otyugh (freq bonus 24) The monster species that spawned more often: lock master (freq bonus 12) The monster species that spawned more often: knickknack involute (freq bonus 8) The monster species that spawned more often: rottener blowsier (freq bonus 5) The monster species that spawned more often: zouthy (freq bonus 2) The monster species that spawned more often: great bar slayer (freq bonus 12) The monster species that spawned more often: dream wort (freq bonus 3) The monster species that spawned more often: Alida's colorful sneaker (freq bonus 8) The monster species that spawned more often: irreal spore (freq bonus 3) The monster species that spawned more often: nymph zombie (freq bonus 12) The monster species that spawned more often: combined force patch (freq bonus 6) The monster species that spawned more often: possible orphaning (freq bonus 3) The monster species that spawned more often: ocean naga (freq bonus 4) The monster species that spawned more often: bespread joram disusing butted unarm (freq bonus 3) The monster species that spawned more often: trap growth (freq bonus 2) The monster species that spawned more often: time patch (freq bonus 6) The monster trait that was more common: monsters whose attacks stun you (freq bonus 3) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster species that never randomly spawned: dangerous snake The monster species that never randomly spawned: pygmy warrior shaman The monster species that never randomly spawned: parried washwomen portliest The monster species that never randomly spawned: great wyrm of thunder The monster species that never randomly spawned: green killer tomato The monster species that never randomly spawned: forgotten bulb The monster species that never randomly spawned: shaman The monster species that never randomly spawned: crappy mushroom The monster species that never randomly spawned: bespangling implanted The monster species that never randomly spawned: frighten wrist borne devising The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: aimbot lightning (shrined) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: heroic dragon scale shield (heroic dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 47) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 51) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 5) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 7) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 6) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 94) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 3) The RNG hath decreed that this item was generated more often: bodyfluid strengthening (icky, freq bonus 7) The RNG hath decreed that this item was generated more often: one point shoot (magnum, freq bonus 14) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 73) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 83) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 13) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: heavy cloth ball ((null)) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: amulet of bad part (anable) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: maximum damage trap (freq bonus 8) Trap randomization happened for 1 in 232 traps Next attribute increase check would have come at turn 1879 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Yuri Gagarin The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (489) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of enchant armor (ELF DONT CANNT) scroll of healing (QUESTION MARK) scroll of mana (CLITUS DISCUS) scroll of phase door (GARVEN DEH) scroll of standard id (SABAOTH) scroll of cure (YOUR MUM LMAO FUCKING REKT) * scroll of extra healing (BIMMELBAHN DIE SICH EILZUG NENNT) * scroll of greater mana restoration (DIE BEFORE YOUVE MOVED) Spellbooks spellbook of healing (stylish) spellbook of wizard lock (failed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (29 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.