porkman, chaotic male redguardian Priest ------#--+- |..#...... ......... | |.......#\| |.........| |.........| |...@.....| |..d......| ----------- [Porkman the Aspirant] St10 Dx10 Co9 In6 Wi13 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt80/1310 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: invisibility You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 25 Tool identification only worked 5 times out of 13 Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 48% Ring drop chance was reduced to 90% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 92% Tool drop chance was reduced to 72% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 69% of the time only The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: lance The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: protection spells (turn 6) The following skill became untrainable if you tried to train it too early: martial arts (turn 1482) The following skill became untrainable after a while: body armor (turn 32741) The following skill couldn't be trained before a certain turn number is reached: implants (turn 19724) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 127461 Monster spawn increase reached its maximum at turn 281153 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 548132 The monster class that cannot be genocided was apelike creature The monster species that spawned more often: sufferer (freq bonus 3) The monster species that spawned more often: werepermamimic (freq bonus 16) The monster species that spawned more often: sour spore (freq bonus 6) The monster species that spawned more often: amethyst dragom (freq bonus 24) The monster species that spawned more often: plurality pinnate coco overbearingly (freq bonus 4) The monster species that spawned more often: shade (freq bonus 2) The monster species that spawned more often: trudging disserve downsized (freq bonus 4) The monster species that spawned more often: Bundle Nadja's hugging boot (freq bonus 30) The monster species that spawned more often: rub monster (freq bonus 8) The monster species that spawned more often: ricing kajeput chagrined (freq bonus 3) The monster species that spawned more often: nucleon watchmaker vanman unaccidental angiogram (freq bonus 3) The monster species that spawned more often: recoloring freeboard (freq bonus 4) The monster species that spawned more often: Eve (freq bonus 12) The monster species that spawned more often: triad slave (freq bonus 4) The monster species that spawned more often: sanguine growth (freq bonus 6) The monster species that spawned more often: social disorder (freq bonus 20) The monster species that spawned more often: piranha soup (freq bonus 6) The monster species that spawned more often: loser orc (freq bonus 2) The monster species that spawned more often: quendi wierdoking (freq bonus 7) The monster species that spawned more often: cigarette dwarf (freq bonus 6) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 8) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 3) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 4) The monster species that never randomly spawned: special caster lich The monster species that never randomly spawned: performaid bitchiack The monster species that never randomly spawned: virtual light wall The monster species that never randomly spawned: avail bangle knit The monster species that never randomly spawned: lead yeek The monster species that never randomly spawned: salted turret The monster species that never randomly spawned: mirkwood goblin The monster species that never randomly spawned: malarkey teazel siree limbeck The monster species that never randomly spawned: kaneda bike The monster species that never randomly spawned: reintrenched logicized The RNG hath decreed that this item was never generated: implant of anal retention (fumigated) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: completely bad part stone (gray) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: bum bum boots (high iron boots) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was generated more often: nano pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 9) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 16) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 29) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 28) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 28) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: grave (engraved, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 11) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: cloak of flight (feathery cloak) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this trap was always invisible: doorning trap The RNG hath decreed that this trap was generated more often: de-light trap (freq bonus 9) Trap randomization happened for 1 in 288 traps Next attribute increase check would have come at turn 416 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Eidolos, dograt and DeathOnAStick Your deity was DeathOnAStick The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (296) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of taming (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of healing (HEALHEALHEALHEAL) scroll of mana (SALIQUAS) scroll of phase door (DEADLY BONES FILE) scroll of standard id (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) scroll of cure (ROBLOX HACKER MAN) * scroll of extra healing (CAR EMISSIONS ARE NOT NOXIOUS FOR APES OR HUMANS) * scroll of greater mana restoration (WAND BALANCE PATCH MY ASS) Spellbooks spellbook of healing (talkative) spellbook of light (stained) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.