porkman, chaotic male redguardian Priest -------- |.d@.... |......| |}.....+ |...-}$- |dd.|,% ----- ## [Porkman the Aspirant] St7 Dx9 Co5 In5 Wi14 Ch10 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/950 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 49% chance Monsters only dropped their equipment with 76% chance Musable item generation frequency had a negative bias of 84% Ring drop chance was reduced to 77% Wand drop chance was reduced to 94% Potion drop chance was reduced to 99% Armor drop chance was reduced to 88% Tool drop chance was reduced to 82% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 96% of the time only The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: symbiosis The following skill became untrainable if you tried to train it too early: pick-axe (turn 24) The following skill became untrainable if you tried to train it too early: mace (turn 630) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 64773 Monster spawn increase reached its maximum at turn 123437 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5450172 The monster class that cannot be genocided was nymph The monster class that was spawned more often: nemese (freq bonus 3) The monster species that spawned more often: friction patch (freq bonus 10) The monster species that spawned more often: terrestric fungus (freq bonus 40) The monster species that spawned more often: evasive armed force (freq bonus 28) The monster species that spawned more often: unsteady trove (freq bonus 30) The monster species that spawned more often: sainthood befalling (freq bonus 12) The monster species that spawned more often: snappily otto (freq bonus 12) The monster species that spawned more often: music vortex (freq bonus 22) The monster species that spawned more often: ensuring upholsterer (freq bonus 12) The monster species that spawned more often: konigs katze (freq bonus 12) The monster species that spawned more often: haltelady (freq bonus 8) The monster species that spawned more often: part man (freq bonus 15) The monster species that spawned more often: mirkwood orc (freq bonus 20) The monster species that spawned more often: player dynamo (freq bonus 30) The monster species that spawned more often: tree naga hatchling (freq bonus 33) The monster species that spawned more often: house master (freq bonus 10) The monster species that spawned more often: overdrawing plebeian (freq bonus 24) The monster species that spawned more often: star spawn (freq bonus 12) The monster species that spawned more often: real deity (freq bonus 56) The monster species that spawned more often: 4chan warhorse (freq bonus 42) The monster species that spawned more often: snow frog (freq bonus 16) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 1) The monster trait that was more common: monsters that cause terrain terror (freq bonus 8) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 4) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 3) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster species that never randomly spawned: hellwasp The monster species that never randomly spawned: -":M`z\Zbs-7d~eW1]S The monster species that never randomly spawned: nopokin The monster species that never randomly spawned: tanja cyborg soldier The monster species that never randomly spawned: vampire yeek The monster species that never randomly spawned: scarlet jelly The monster species that never randomly spawned: undead pokemon The monster species that never randomly spawned: soviet The monster species that never randomly spawned: plain dragon The monster species that never randomly spawned: small generator The RNG hath decreed that this item was never generated: sia boots (princess pumps) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: line loss (linear) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 38) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 10) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 4) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 18) The RNG hath decreed that this item was generated more often: quicksand (UUM MAAMA MIA, freq bonus 5) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 31) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 10) The RNG hath decreed that this item was generated more often: highway (turboboost, freq bonus 16) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 10) The RNG hath decreed that this item was generated more often: negative dragon scale shield (negative dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 3) The RNG hath decreed that this item was generated more often: nether (GALADRIEL YOU ARE INSANE, freq bonus 2) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 20) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this trap was always invisible: cursed part trap The RNG hath decreed that this trap was generated more often: air trap (freq bonus 2) Trap randomization happened for 1 in 488 traps Next attribute increase check would have come at turn 726 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Noeda, Soviet5lo and Kerio Your deity was Kerio The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (172) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of gold detection (PLEBHACK NOW WITH SAVESTATES) scroll of healing (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) scroll of mana (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of phase door (THE NOTEYE INTERFACE IS NOT AN EYE) scroll of standard id (MAY THE FORCE BE WITH YOU) scroll of cure (SVDUNPX SVPXUNPX) * scroll of extra healing (THE MIDDLE FINGER OF ELBERETH) * scroll of greater mana restoration (REDEM SHIN) Spellbooks spellbook of healing (complicated) spellbook of wizard lock (clueless) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.