porkman, chaotic male redguardian Priest --------- |.......| |..@d...| |.......| |$......| --------- [Porkman the Aspirant] St10 Dx7 Co11 In8 Wi9 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1430 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 99% Wand drop chance was reduced to 91% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 73% Tool drop chance was reduced to 72% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 70% chance The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: protection spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: healing spells (turn 45) The following skill became harder to train at higher skill levels: sling Sticky curses were more common by 12% Heavy curses were more common by 45% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11868 Monster spawn increase reached its maximum at turn 132361 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 385149 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: lethal gopher (freq bonus 12) The monster species that spawned more often: assiah sephirah (freq bonus 12) The monster species that spawned more often: hells fishing rod (freq bonus 15) The monster species that spawned more often: death wing (freq bonus 6) The monster species that spawned more often: Frieza (freq bonus 3) The monster species that spawned more often: locking stable (freq bonus 15) The monster species that spawned more often: Sabrina's cone-heeled combat boot (freq bonus 12) The monster species that spawned more often: frock (freq bonus 6) The monster species that spawned more often: poison mage (freq bonus 24) The monster species that spawned more often: apparat fluoresced (freq bonus 24) The monster species that spawned more often: floating elephant (freq bonus 12) The monster species that spawned more often: selenite (freq bonus 10) The monster species that spawned more often: undead healer (freq bonus 3) The monster species that spawned more often: aquatic kobold (freq bonus 16) The monster species that spawned more often: pit lord (freq bonus 6) The monster species that spawned more often: fungal vine (freq bonus 3) The monster species that spawned more often: water thief (freq bonus 6) The monster species that spawned more often: big gem trove (freq bonus 12) The monster species that spawned more often: enshroud enraptured (freq bonus 8) The monster species that spawned more often: azure patch (freq bonus 9) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters that wail (freq bonus 4) The monster trait that was more common: monsters that make chicken sounds (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters that originate from Elona (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster species that never randomly spawned: long roper The monster species that never randomly spawned: pageboy comply The monster species that never randomly spawned: bulged ensile The monster species that never randomly spawned: Kristin's hugging boot The monster species that never randomly spawned: red devil The monster species that never randomly spawned: shantak The monster species that never randomly spawned: dazzling ripper The monster species that never randomly spawned: lame sheep The monster species that never randomly spawned: moved one The monster species that never randomly spawned: doom full refuge The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: heavy copper ball ((null)) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 7) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 15) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 2) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 6) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of crap (sucker, freq bonus 16) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 19) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 12) The RNG hath decreed that this item was generated more often: dark bar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of bad part (anable, freq bonus 11) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 40) The RNG hath decreed that this item was always generated cursed: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was always generated cursed: italian heels ((null)) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this trap was always invisible: left inventory trap The RNG hath decreed that this trap was generated more often: limitation trap (freq bonus 18) Trap randomization happened for 1 in 779 traps Next attribute increase check would have come at turn 1216 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Diddy the Fail Master, Bantor the Gay Voice and Conker the Bad Fur Squirrel Your deity was Conker the Bad Fur Squirrel The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (215) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of enchant armor (LITTLE STRAWBERRY ME BABY) scroll of healing (YELLOWBEARD SCOURGE OF THE SEA) scroll of mana (BUSTER HYMEN) scroll of phase door (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll of standard id (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) scroll of cure (GERMANY LOST 0 2 TO SOUTH KOREA IN 2018) * scroll of extra healing (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) * scroll of greater mana restoration (STRAIGHT ONES STILL PRODUCTION) Spellbooks spellbook of healing (exciting) spellbook of resist sleep (lavender-scented) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.