porkman, chaotic male redguardian Priest ---------- |........| |....d...| |.../.@..| |.......P| ---+--+--- [Porkman the Aspirant] St5 Dx7 Co9 In9 Wi12 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1090 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: technicality Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 1143 Monsters only dropped their musable items with 85% chance Musable item generation frequency had a negative bias of 44% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 15% Implant drop chance was reduced to 99% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 86% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: missile weapons The following skill was limited to skilled proficiency: two-handed weapons The following skill became untrainable after a while: elemental spells (turn 86535) The following skill became harder to train at higher skill levels: elemental spells Sticky curses were more common by 42% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75926 Monster spawn increase reached its maximum at turn 599870 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 900924 The monster class that cannot be genocided was ant or other insect The monster species that spawned more often: contamination laser (freq bonus 28) The monster species that spawned more often: dental brace guy (freq bonus 4) The monster species that spawned more often: goyer (freq bonus 24) The monster species that spawned more often: mana vortex (freq bonus 12) The monster species that spawned more often: uret growth (freq bonus 6) The monster species that spawned more often: mountain orc (freq bonus 28) The monster species that spawned more often: invoker inauspiciously geese (freq bonus 6) The monster species that spawned more often: giant beart (freq bonus 4) The monster species that spawned more often: death clan (freq bonus 2) The monster species that spawned more often: porter rubber chicken (freq bonus 8) The monster species that spawned more often: vaportex (freq bonus 24) The monster species that spawned more often: grouched semiliterate link (freq bonus 4) The monster species that spawned more often: galoshes gal (freq bonus 6) The monster species that spawned more often: Family Kop (freq bonus 2) The monster species that spawned more often: werecockatrice (freq bonus 9) The monster species that spawned more often: manly cantilevered (freq bonus 12) The monster species that spawned more often: stone trove (freq bonus 2) The monster species that spawned more often: pewpew bomb (freq bonus 4) The monster species that spawned more often: male girl teacher (freq bonus 4) The monster species that spawned more often: resonant stalk (freq bonus 3) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 6) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 3) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster species that never randomly spawned: nova opulence The monster species that never randomly spawned: pukelman The monster species that never randomly spawned: pole-chanter The monster species that never randomly spawned: python The monster species that never randomly spawned: lousing immixed The monster species that never randomly spawned: nonadhesive relentlessly The monster species that never randomly spawned: funny boar The monster species that never randomly spawned: internalizing pacifica The monster species that never randomly spawned: brakier roguing The monster species that never randomly spawned: vampire ruler The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: ether saw ((null)) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 7) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 6) The RNG hath decreed that this item was generated more often: hybridization (REAL MEN PLAY THE EVILVARIANT HYBRID RACE, freq bonus 7) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 3) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 9) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 345) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 85) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 18) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 3) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 52) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 11) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 8) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 32) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: random dart ((null)) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: cryptfloor trap (freq bonus 2) Trap randomization happened for 1 in 88 traps Next attribute increase check would have come at turn 523 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Regunin, Caxon and Jylla Your deity was Jylla The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (347) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 86% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of scare monster (DIT DEDIDET DAET) scroll of healing (DOENERTELLER VERSACE) scroll of mana (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of phase door (KILL THE GMAN BUTCHER) scroll of standard id (FRAUSCH) scroll of cure (LINKIN PARK COMPOSED THE OFFICIAL NETHACK ANTHEM) * scroll of extra healing (CHECKED THE AMULET OF REFLECTION AOSDICT) * scroll of greater mana restoration (SACRED TRANSPOSITIONS) Spellbooks spellbook of healing (crimson) spellbook of detect monsters (discharged) Potions * potion of water (clear) potion of oil (blood-colored) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.