porkman, chaotic male redguardian Priest -----F- .@....| |d....| |..$..| ------- [Porkman the Aspirant] St6 Dx11 Co10 In4 Wi14 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1140 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! There is a staircase up here. You see here 20 uncursed arrows {0}. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: scent view You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 28 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 72% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 45% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 85% Tool drop chance was reduced to 90% Food drop chance was reduced to 93% Monster death drops spawned with only 69% chance The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: matter spells (turn 12) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 40551) Sticky curses were more common by 12% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30262 Monster spawn increase reached its maximum at turn 95902 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1586494 The monster class that cannot be genocided was grue The monster species that spawned more often: clock mushroom (freq bonus 12) The monster species that spawned more often: vixenish cliffy (freq bonus 18) The monster species that spawned more often: lunation chalah (freq bonus 20) The monster species that spawned more often: gazer larva (freq bonus 8) The monster species that spawned more often: sotted concordantly (freq bonus 4) The monster species that spawned more often: intercrome (freq bonus 10) The monster species that spawned more often: techno growth (freq bonus 3) The monster species that spawned more often: Amadeus (freq bonus 3) The monster species that spawned more often: curse mummy (freq bonus 2) The monster species that spawned more often: small group kobold (freq bonus 3) The monster species that spawned more often: miner mummy (freq bonus 24) The monster species that spawned more often: pwning tweaker (freq bonus 30) The monster species that spawned more often: giant insect swarm (freq bonus 36) The monster species that spawned more often: flying toaster (freq bonus 2) The monster species that spawned more often: sen turret (freq bonus 9) The monster species that spawned more often: pile of dimes (freq bonus 24) The monster species that spawned more often: giant forest dragonfly (freq bonus 6) The monster species that spawned more often: vapor engulfer (freq bonus 4) The monster species that spawned more often: insupportably ethically stomached (freq bonus 16) The monster species that spawned more often: rainbow eye (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 4) The monster species that never randomly spawned: floozy espalier The monster species that never randomly spawned: rat-beller The monster species that never randomly spawned: demythologize confutable The monster species that never randomly spawned: forgotten troll The monster species that never randomly spawned: animated armor The monster species that never randomly spawned: colorful indiscrete blab raglan marihuana The monster species that never randomly spawned: nova fox The monster species that never randomly spawned: wite gnome The monster species that never randomly spawned: hod sephirah The monster species that never randomly spawned: toxicated potato The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: platinum spell boots (ballet heels) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: material bolt ((null)) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 59) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 6) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 14) The RNG hath decreed that this item was generated more often: green gown ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 10) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 15) The RNG hath decreed that this item was generated more often: mithril lash ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 36) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 30) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of bad part (anable) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: mithril lash ((null)) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this trap was always invisible: blesscurse trap The RNG hath decreed that this trap was generated more often: exploding dice trap (freq bonus 3) The spell school whose books are more common was body spells (freq bonus 4) Trap randomization happened for 1 in 593 traps Next attribute increase check would have come at turn 2064 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having scent view (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Classic Rock, Symphonic Metal and Hardcore Punk Your deity was Hardcore Punk The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (513) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of identify (CRITICAL HIT) scroll of healing (SONIC 3 AND KERIO) scroll of mana (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of phase door (SEVEN MINUS) scroll of standard id (DER VORNAME NABE) scroll of cure (INQUE COMUS) * scroll of extra healing (USING FRUITS TO ATTACK) * scroll of greater mana restoration (BIRD STUNT IS BETTER) Spellbooks spellbook of healing (cloth) spellbook of resist sleep (irritating) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.