porkman, chaotic male redguardian Priest ------ -------------- |...B...............| |........$..........| |...................| ...........{....@d..| --+----------- ------ [Porkman the Aspirant] St7 Dx10 Co15 In10 Wi16 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1500 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 52 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 79% Potion drop chance was reduced to 98% Armor drop chance was reduced to 88% Food drop chance was reduced to 79% The following skill could not be trained at all: elemental spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: searching The following skill became untrainable if you tried to train it too early: techniques (turn 1) The following skill became untrainable after a while: searching (turn 50484) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 31446) The following skill became harder to train at higher skill levels: sling Items were more likely to be generated cursed by 10% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23709 Monster spawn increase reached its maximum at turn 93336 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2848665 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster species that spawned more often: stormcrow (freq bonus 18) The monster species that spawned more often: tahitian amount (freq bonus 18) The monster species that spawned more often: forerunner decompensated (freq bonus 14) The monster species that spawned more often: giant mumak (freq bonus 14) The monster species that spawned more often: undead ordinator (freq bonus 6) The monster species that spawned more often: umbreon (freq bonus 15) The monster species that spawned more often: wailing mourner (freq bonus 6) The monster species that spawned more often: polydactylism overdiversifying spelldown (freq bonus 32) The monster species that spawned more often: glib vortex (freq bonus 24) The monster species that spawned more often: spore wort (freq bonus 14) The monster species that spawned more often: icon of sin (freq bonus 21) The monster species that spawned more often: satanic groggier (freq bonus 12) The monster species that spawned more often: ultramarine warp patch (freq bonus 30) The monster species that spawned more often: snoten (freq bonus 96) The monster species that spawned more often: paper weight (freq bonus 28) The monster species that spawned more often: japanese dragon (freq bonus 16) The monster species that spawned more often: filthy street urchin (freq bonus 10) The monster species that spawned more often: aliquant rustled (freq bonus 36) The monster species that spawned more often: teleport sphere (freq bonus 7) The monster species that spawned more often: rainbow dresser (freq bonus 7) The monster trait that was more common: monsters that have bite attacks (freq bonus 3) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 8) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 8) The monster species that never randomly spawned: direst exedra The monster species that never randomly spawned: unaccountable slackened The monster species that never randomly spawned: diskwipe daemon The monster species that never randomly spawned: huge bloodsucker The monster species that never randomly spawned: very old plain dragon The monster species that never randomly spawned: cuirassing examiner The monster species that never randomly spawned: old glop dragon The monster species that never randomly spawned: semivoluntary intimidating download The monster species that never randomly spawned: seven of clubs The monster species that never randomly spawned: loud spore The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: bulky pourpoor ball ((null)) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: implant of acceleration (empowering) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 29) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 23) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 2) The RNG hath decreed that this item was generated more often: impossibly heavy ether ball ((null), freq bonus 114) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 13) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 22) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: missing code (PLZ RETURN TO DEVTEAM) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this trap was always invisible: wrenching trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 1) Trap randomization happened for 1 in 806 traps Next attribute increase check would have come at turn 750 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of The Battlehorse, The Wild Boar and The Dire Wolf Your deity was The Dire Wolf The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (398) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of taming (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of healing (CHE NON SONO IO) scroll of mana (IT CHRISTMASSES VERY) scroll of phase door (HARATTAMA KIYOTTAMA) scroll of standard id (OTDR IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) scroll of cure (LOGUNO JIVYA EVILYVON) * scroll of extra healing (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) * scroll of greater mana restoration (IHTFP) Spellbooks spellbook of healing (charcoal) spellbook of knock (lunar) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.