porkman, chaotic male redguardian Priest --------------------- |.f.................| |@..................| |k..................| .....$.............| |...................| |...................| |...................| -----------+--------- [Porkman the Aspirant] St10 Dx6 Co9 In8 Wi12 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1330 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 132 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 83% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 86% Tool drop chance was reduced to 88% Food drop chance was reduced to 83% Monster death drops spawned with only 98% chance The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: healing spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: body armor (turn 41) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 41611) The following skill became harder to train at higher skill levels: body spells Heavy curses were more common by 32% Items were more likely to be generated cursed by 10% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62747 Monster spawn increase reached its maximum at turn 133457 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 509775 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: nymph (freq bonus 9) The monster species that spawned more often: hide decidual (freq bonus 22) The monster species that spawned more often: holy cow (freq bonus 24) The monster species that spawned more often: netthewer (freq bonus 30) The monster species that spawned more often: elusive xorn wizard (freq bonus 20) The monster species that spawned more often: sickening draconian (freq bonus 22) The monster species that spawned more often: Beetle McNaughty (freq bonus 72) The monster species that spawned more often: rehandled reloan (freq bonus 22) The monster species that spawned more often: Frankenstein's Monster (freq bonus 24) The monster species that spawned more often: excited tropical (freq bonus 44) The monster species that spawned more often: werecombatstiletto (freq bonus 48) The monster species that spawned more often: eog golem (freq bonus 13) The monster species that spawned more often: panic (freq bonus 33) The monster species that spawned more often: frail sphere (freq bonus 22) The monster species that spawned more often: xelnaga (freq bonus 39) The monster species that spawned more often: insurmountable growth (freq bonus 72) The monster species that spawned more often: who probably (freq bonus 13) The monster species that spawned more often: prairie buffalo (freq bonus 12) The monster species that spawned more often: dandification subtracting (freq bonus 11) The monster species that spawned more often: leader badger (freq bonus 11) The monster species that spawned more often: green mushroom patch (freq bonus 26) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 12) The monster trait that was more common: monsters that never move (freq bonus 5) The monster trait that was more common: monsters whose attacks cause really bad effects (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 12) The monster trait that was more common: monsters that are strong (freq bonus 6) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 4) The monster species that never randomly spawned: night lich The monster species that never randomly spawned: big iguana The monster species that never randomly spawned: buzzing blob The monster species that never randomly spawned: notable mushroom The monster species that never randomly spawned: pink naga hatchling The monster species that never randomly spawned: deaded wall The monster species that never randomly spawned: evil bulb The monster species that never randomly spawned: death-on-a-stick The monster species that never randomly spawned: meander wolf The monster species that never randomly spawned: deadly permamimic The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: bleeding (dripdrop) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: cancel dragon scale shield (cancel dragonhide shield) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 7) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 167) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 36) The RNG hath decreed that this item was generated more often: snow (tall, freq bonus 13) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 14) The RNG hath decreed that this item was generated more often: missing code (PLZ RETURN TO DEVTEAM, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 8) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 3) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 67) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 8) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: heavy silver ball ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 7) The RNG hath decreed that this item was always generated cursed: cloak of scent (shadow cloak) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: swap position (displacing) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: long pointy heels (worn-out sneakers) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 1) Trap randomization happened for 1 in 138 traps Next attribute increase check would have come at turn 2017 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was H. P. Lovecraft The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (358) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 86% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of regular material (JUST FUCKING KILL ME NOW) scroll of healing (RAINBOW FRENZY) scroll of mana (WOBIWABA DESERT) scroll of phase door (DAD AND BABY ATTACKING) scroll of standard id (ID 9739285327 INFO CRYPTEDFILES BIZ) scroll of cure (CWAEWL DAEWL) * scroll of extra healing (SEXY FARTING BUTT EDITION) * scroll of greater mana restoration (OMIAZBOYISU531) Spellbooks spellbook of healing (donkey-eared) spellbook of detect monsters (cavernal) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.