porkman, chaotic male redguardian Priest ------ -- - |.f@.......| |........... |..........| |..........| ------------ [Porkman the Aspirant] St7 Dx5 Co9 In5 Wi10 Ch3 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1150 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: searching Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 34 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 162 Monsters only dropped their musable items with 83% chance Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 84% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 81% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: scimitar The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: dagger The following skill became untrainable if you tried to train it too early: occult spells (turn 61) The following skill became untrainable if you tried to train it too early: body spells (turn 1584) Items were more likely to be generated cursed by 33% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68354 Monster spawn increase reached its maximum at turn 172405 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 728208 The monster class that cannot be genocided was blob The monster class that was spawned more often: zombie (freq bonus 8) The monster species that spawned more often: green slame (freq bonus 24) The monster species that spawned more often: shaped wort (freq bonus 40) The monster species that spawned more often: primal evil elemental (freq bonus 90) The monster species that spawned more often: stalker (freq bonus 30) The monster species that spawned more often: bear (freq bonus 20) The monster species that spawned more often: spore colony (freq bonus 144) The monster species that spawned more often: yearlong suppressed (freq bonus 22) The monster species that spawned more often: depreciating storyteller huffed (freq bonus 24) The monster species that spawned more often: bow lich (freq bonus 78) The monster species that spawned more often: great aether wyrm (freq bonus 9) The monster species that spawned more often: hurtful spirit (freq bonus 20) The monster species that spawned more often: Montgomery, Dr. Moreau's assistant (freq bonus 24) The monster species that spawned more often: funky monkey (freq bonus 20) The monster species that spawned more often: contamination wort (freq bonus 20) The monster species that spawned more often: devteam horror (freq bonus 12) The monster species that spawned more often: death hulk (freq bonus 13) The monster species that spawned more often: lava warp fungus (freq bonus 30) The monster species that spawned more often: discharging covenanting literary ranked audad jocularity (freq bonus 30) The monster species that spawned more often: Victoria's high-heeled sandal (freq bonus 90) The monster species that spawned more often: anarchy spinet (freq bonus 18) The monster trait that was more common: monsters that growl (freq bonus 6) The monster trait that was more common: monsters that can fly (freq bonus 4) The monster trait that was more common: shapeshifting monsters (freq bonus 4) The monster trait that was more common: monsters that move like grid bugs (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 4) The monster species that never randomly spawned: sucker spore The monster species that never randomly spawned: red hulk The monster species that never randomly spawned: mini chickatrice The monster species that never randomly spawned: dead golem The monster species that never randomly spawned: wild sheep The monster species that never randomly spawned: baby leprechaun The monster species that never randomly spawned: petty boobed mimic The monster species that never randomly spawned: osquip The monster species that never randomly spawned: noxious jelly The monster species that never randomly spawned: gombo misidentifying The RNG hath decreed that this item was never generated: leadbar ((null)) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: cloak of coagulation (sand cloak) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 8) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 41) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 25) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 33) The RNG hath decreed that this item was generated more often: chrome shield (metallic shield, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 7) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 10) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 2) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 5) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 69) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 91) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 5) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 38) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 93) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 22) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: brick chain ((null)) The RNG hath decreed that this item was always generated cursed: implant of pumping (shaven) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: water bolt (accusory) The RNG hath decreed that this trap was always invisible: bad part trap The RNG hath decreed that this trap was generated more often: death trap (freq bonus 1) The spell school whose books are more common was divination spells (freq bonus 18) Trap randomization happened for 1 in 339 traps Next attribute increase check would have come at turn 742 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Paimon, Naberius and Otias Your deity was Otias The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (205) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of teleportation (YOU HAVE DIED OF DYSENTERY) scroll of healing (AMYXJONADAB) scroll of mana (RUSSIACK IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of phase door (0UTROSP3CTIVE) scroll of standard id (YOU AND YOUR FRIENDS ARE DEAD) scroll of cure (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) * scroll of extra healing (EIESOUS OUAIR AMOUN OUTHI) * scroll of greater mana restoration (INVALID NEXT SIZE FAST) Spellbooks spellbook of healing (geological) spellbook of resist poison (heavy) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.