porkman, chaotic male redguardian Priest ------- |.....| |.d@..| |....¯| |.....| ......+ |....$| ------- [Porkman the Aspirant] St8 Dx11 Co9 In7 Wi12 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1220 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 27 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 77% chance Musable item generation frequency had a negative bias of 89% Ring drop chance was reduced to 99% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 90% Armor drop chance was reduced to 78% Tool drop chance was reduced to 93% Food drop chance was reduced to 74% The following skill was limited to skilled proficiency: knife The following skill became untrainable if you tried to train it too early: occult spells (turn 3) The following skill became harder to train at higher skill levels: occult spells Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 131772 Monster spawn increase reached its maximum at turn 186478 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5487048 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: orc (freq bonus 3) The monster species that spawned more often: sanga poundage (freq bonus 42) The monster species that spawned more often: magma vortex (freq bonus 30) The monster species that spawned more often: point penetrator (freq bonus 20) The monster species that spawned more often: scramming sturdy (freq bonus 14) The monster species that spawned more often: poison jelly (freq bonus 15) The monster species that spawned more often: camouflaged watcher (freq bonus 30) The monster species that spawned more often: matte mold (freq bonus 28) The monster species that spawned more often: masochistic secludedly (freq bonus 9) The monster species that spawned more often: ice bug (freq bonus 8) The monster species that spawned more often: Officer Lieutenant (freq bonus 18) The monster species that spawned more often: unmaker (freq bonus 7) The monster species that spawned more often: broil tackiest (freq bonus 7) The monster species that spawned more often: devotee of oblivion (freq bonus 30) The monster species that spawned more often: leprelich (freq bonus 28) The monster species that spawned more often: ether golem (freq bonus 10) The monster species that spawned more often: flyer statue (freq bonus 18) The monster species that spawned more often: randomizer (freq bonus 21) The monster species that spawned more often: flozen spirit (freq bonus 28) The monster species that spawned more often: moss lichen (freq bonus 16) The monster species that spawned more often: yith daemon (freq bonus 54) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 6) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 6) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster species that never randomly spawned: counterbalancing trademarking The monster species that never randomly spawned: apian scintillator suspecter The monster species that never randomly spawned: marine zombie The monster species that never randomly spawned: trocopotaca The monster species that never randomly spawned: drumbeat pang doormat submissively update flutier The monster species that never randomly spawned: war elf The monster species that never randomly spawned: admiration fleeting The monster species that never randomly spawned: auxillary kitten kumquat unsubdued religion The monster species that never randomly spawned: warrior changed The monster species that never randomly spawned: mud-sprinkled growth The RNG hath decreed that this item was never generated: preaching (actionistic) The RNG hath decreed that this item was never generated: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: fluctuating speed stone (gray) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: boiler kaboom (watered, freq bonus 30) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 72) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 19) The RNG hath decreed that this item was generated more often: dark batarang ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 4) The RNG hath decreed that this item was generated more often: diminished bleeding (smeared, freq bonus 10) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 10) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 8) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 6) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 82) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: gender trap (freq bonus 1) Trap randomization happened for 1 in 787 traps Next attribute increase check would have come at turn 717 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stunnopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Air, Frost and Smoke Your deity was Smoke The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (397) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of identify (ZLORFIK) scroll of healing (CHRISTINE FEMININE) scroll of mana (BERRYTOWNS NEXT TOP MODEL) scroll of phase door (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of standard id (RUN AWAY FROM THE NAME ARABELLA REALLY FAST) scroll of cure (DEVIENEX COER) * scroll of extra healing (SCROLL LABELS ARE PART OF SLEXQDB) * scroll of greater mana restoration (MY PRIVATE IS TENMETERS ACROSS) Spellbooks spellbook of healing (vermilion) spellbook of force bolt (disenchanted) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.