porkman, chaotic male redguardian Priest -------------- --............-- |.....d@.......| |.... ---- ...| |.. | | [Porkman the Aspirant] St14 Dx5 Co9 In11 Wi15 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1560 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: dimmopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 109 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 12% Wand drop chance was reduced to 91% Potion drop chance was reduced to 95% Tool drop chance was reduced to 97% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: healing spells The following skill was limited to expert proficiency: bare-handed combat The following skill couldn't be trained before a certain turn number is reached: polearms (turn 44100) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 87506 Monster spawn increase reached its maximum at turn 223982 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1852865 The monster class that cannot be genocided was trapper or lurker above The monster species that spawned more often: Pantyhose (freq bonus 36) The monster species that spawned more often: deadly coins (freq bonus 8) The monster species that spawned more often: segfaulter (freq bonus 8) The monster species that spawned more often: linx (freq bonus 18) The monster species that spawned more often: Smaug the ADOM Hurthling (freq bonus 1) The monster species that spawned more often: jefferson governor wet subkingdom (freq bonus 18) The monster species that spawned more often: kumer lich (freq bonus 2) The monster species that spawned more often: Eliane (freq bonus 14) The monster species that spawned more often: lapel wadding (freq bonus 24) The monster species that spawned more often: special water nymph (freq bonus 4) The monster species that spawned more often: topless nurse (freq bonus 8) The monster species that spawned more often: thieftaker biconcave (freq bonus 24) The monster species that spawned more often: chaotic rat (freq bonus 4) The monster species that spawned more often: glockatrice (freq bonus 6) The monster species that spawned more often: armor gnome (freq bonus 2) The monster species that spawned more often: totter flailing (freq bonus 2) The monster species that spawned more often: giant spawn mimic (freq bonus 4) The monster species that spawned more often: denouncing subfunction hearken (freq bonus 24) The monster species that spawned more often: stairstrap snake (freq bonus 18) The monster species that spawned more often: void warp fungus (freq bonus 8) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 6) The monster trait that was more common: monsters that count as giant (freq bonus 6) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 9) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 4) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster species that never randomly spawned: dazzling ripper The monster species that never randomly spawned: luckdrain rothe The monster species that never randomly spawned: long worm or wumpus The monster species that never randomly spawned: wereboar The monster species that never randomly spawned: muck cattle The monster species that never randomly spawned: windrow tucket The monster species that never randomly spawned: werecombatstiletto The monster species that never randomly spawned: jawbone underdressing The monster species that never randomly spawned: slexy polearm dancer The monster species that never randomly spawned: frost spider The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: sane treble stone (gray) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: implant of wannabe (buff) The RNG hath decreed that this item was never generated: cloak of technicality (brick cloak) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 7) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hide shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 8) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 15) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 5) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: antishadow shield (black shield, freq bonus 9) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 9) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: driving (WILHELMINE TAKESHI, freq bonus 6) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this trap was always invisible: elena trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 4) Trap randomization happened for 1 in 15 traps Next attribute increase check would have come at turn 95 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having dimmopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Abbathor The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (323) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of destroy armor (PASH EM EXTENDED BRITISH MAKE OUT) scroll of healing (CANT FIND O ID) scroll of mana (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) scroll of phase door (WHOM DWELL IN THE VANITY) scroll of standard id (GANDALF GOT EATEN BY A BLAROG) scroll of cure (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) * scroll of extra healing (MAKE LAND EXPLODE MAY LOWED DEFEND) * scroll of greater mana restoration (BODY KNOCK ON EARTH WILL HURT) Spellbooks spellbook of healing (zone-specific) spellbook of detect food (candy) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.