porkman, chaotic male redguardian Priest ----- ... . . . . . - --|-- |...@.| |.!d.*| |.....| ------- [Porkman the Aspirant] St7 Dx5 Co16 In9 Wi14 Ch10 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1540 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: regeneration You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 70 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 41 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 93% Potion drop chance was reduced to 71% Weapon drop chance was reduced to 67% Tool drop chance was reduced to 76% Concealing monsters were spawned underneath items 24% of the time only The following skill could not be trained at all: memorization The following skill was trained at half the usual rate: divination spells The following skill became untrainable if you tried to train it too early: attack spells (turn 21) The following skill became untrainable after a while: shield (turn 46833) The following skill couldn't be trained before a certain turn number is reached: devices (turn 62249) The following skill became harder to train at higher skill levels: quarterstaff Number of artifacts generated was 2 Number of fake artifacts generated was 4 Monster spawn increase started at turn 160442 Monster spawn increase reached its maximum at turn 209902 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 3539172 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: crowned queen bee (freq bonus 30) The monster species that spawned more often: rosanny (freq bonus 72) The monster species that spawned more often: confused bitch (freq bonus 36) The monster species that spawned more often: chihyu (freq bonus 12) The monster species that spawned more often: butt (freq bonus 10) The monster species that spawned more often: manadrain ass (freq bonus 6) The monster species that spawned more often: karat surefire (freq bonus 10) The monster species that spawned more often: score wort (freq bonus 12) The monster species that spawned more often: botanized backpack (freq bonus 40) The monster species that spawned more often: tamable ghost (freq bonus 24) The monster species that spawned more often: chemical stalk (freq bonus 48) The monster species that spawned more often: strawhat ooh (freq bonus 10) The monster species that spawned more often: death racquet (freq bonus 12) The monster species that spawned more often: hinger stylish (freq bonus 80) The monster species that spawned more often: isopod desecrate (freq bonus 24) The monster species that spawned more often: appalachia eve cove (freq bonus 6) The monster species that spawned more often: caddy riding (freq bonus 8) The monster species that spawned more often: deep sea thieving fish (freq bonus 24) The monster species that spawned more often: heresy impossibly (freq bonus 18) The monster species that spawned more often: spatula lactational (freq bonus 4) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 3) The monster trait that was more common: monsters whose attacks shank you out of your armor (freq bonus 1) The monster trait that was more common: monsters that have no head (freq bonus 3) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster trait that was more common: monsters that are breathless (freq bonus 7) The monster trait that was more common: monsters that are extra nasty (freq bonus 3) The monster trait that was more common: monsters of medium size (freq bonus 12) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 8) The monster species that never randomly spawned: fiberglass insulation golem The monster species that never randomly spawned: extracast lich The monster species that never randomly spawned: luminescent patch The monster species that never randomly spawned: cryptographer The monster species that never randomly spawned: god The monster species that never randomly spawned: pink frog The monster species that never randomly spawned: slowgoblin The monster species that never randomly spawned: dwarf cleric The monster species that never randomly spawned: carver shaman The monster species that never randomly spawned: cloudy femmy The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: fluctuating speed stone (gray) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: anti-teleportation (ruled) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 23) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 63) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 9) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 3) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 4) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: wonder chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 5) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 4) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: grave (engraved, freq bonus 21) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 36) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: lead clump (gray) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this trap was always invisible: filtering trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 10) The spell school whose books are more common was matter spells (freq bonus 1) Trap randomization happened for 1 in 660 traps Next attribute increase check would have come at turn 2010 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Kendl The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (251) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of message (KRRRRRRRRRRRZ) scroll of healing (NO FAIL ATTACKING BY SUMMER) scroll of mana (MORKE GRUVER) scroll of phase door (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) scroll of standard id (DISLEXIAPATER 2017) scroll of cure (THE ELDER PRIEST IS PRIMORDIAL) * scroll of extra healing (GARVEN DEH) * scroll of greater mana restoration (ADE EXPIRIUS) Spellbooks spellbook of healing (elemental) spellbook of resist sleep (unhealthy) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.